Pineappler
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Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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Post by Pineappler on Nov 13, 2004 9:37:35 GMT -5
As usual of me... Enemy reviews!
Dino Tank, Red: The "Evil Red Fiery Beastie" title the Red Met used to have is bestowed upon this little beastie. By stars... so many shots... shield energy goes down instantly... and the crazy evil strategic places you put them in!
Mech Hover: Possibly more or less annoying than their counterparts in X5. Unless you master a tactic to killing them, you're in for a world of hurt. Unlike me.
Snowman: A very nice Snowman. I likes it.
Level Reviews! Blazin' Beat: I like a lack of restriction on your bullets... or maybe it's just high enough for me to simply rapid-away! Gotta love button-mashing in these things...
SnakeMan: Very reminiscent, except didn't the cloud platforms come from the tubes, not between them? <_<
Tsunami Drake: I never really thought of the original one as slow. I think this one is faster though, since it's throwing off my timing with the warping blocks.
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Post by WatcherCCG on Nov 13, 2004 10:14:34 GMT -5
That mech... You cheapster! That's Iris' Super Juggernaut Ride Armor with a Repliforce Soldier's head tacked onto it! As for the Lava Triceratank, I don't know why you're so scared of it, Mantis. It's tough, but it's still just a Dino Tank. I'll let Wily handle the last one. ;D Dr Wily: YOU CALL THAT AN ICE-BOT, WADE MONROE?! GRRR! IF I WASN'T FICTIONAL I'D HUNT YOU DOWN AND SLAP YOU FOR MOCKING THE HONOR OF THE ICE WARRIORS!!! Then I'd teach you how to build TRULY powerful robots! GM:  ... Um, just so y'all know, I thought the Snowman was okay. Wily's just having a bad day cuz I told him to have Gamma refitted according to Wade's schematics, and it's taking awhile. Bass: I always wanted to see the one creation Dad ever managed to almost kick Rock's ass with. Now's my chance! It won't quite be the same, but it'll still be fun watching Roll & that Robocop ripoff girl get smooshed by the great big lug! 
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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Post by Pineappler on Nov 13, 2004 10:17:08 GMT -5
Or the Mech Hover was just taken from X5.
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Post by WatcherCCG on Nov 13, 2004 12:08:03 GMT -5
Well, I kinda never got the chance to play anything other than X1 & X4.
Anyway, I've got a comment about the "speed bump" pit in Shin's stage. Wade, you said you put it in there to keep people from just breezing through the area, yet you put a Jumper in the pit. That thing kinda defeats the purpose of the pit, as you get blown back onto solid ground when it hits you.
Also, I recall there being a Jumper in the tiny pit next to the first spring over at Jazz's Dance Club, but now it's gone. Why'd you take that one out?
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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Post by Pineappler on Nov 13, 2004 12:28:43 GMT -5
I don't think those are Spike Balls so much as JumperBots. Spike Balls are the things in the falling section of Shin's stage.
Though, I agree, the JumperBot defeats the purpose of the pit.
Yeah, I'm kinda thankful that the Jumper in Jazz' stage was removed. Was very annoying. Jumpers in general are annoying, actually.
I don't actually fear the Red Dino Tanks, but with the current sound WAV for their attacks, it's a rather intimidating sight with the onslaught of Fireballs.
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Post by Nameless One on Nov 13, 2004 13:04:26 GMT -5
tsunami drake section three is just a bit TOO evil. i haven't beat it with anyone but tami, and with her i didn't touch any of the disappearing blocks.
in other news, with the addition of the new baddies, i decided that i'm going to use KZ10 for my favorate character. it was a close race between her and tami, but tami will now take a lot more damage.
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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Post by Pineappler on Nov 13, 2004 13:11:37 GMT -5
Everyone's using KZ10...
I'd switch, but I've mastered the delay on her Spread Magnum, allowing me to do awesome turn shots, so I can't drop her now. >_<
Woot! I passed Cyan's stage, with a single life, WITHOUT USING THE SHIELD! I feel very proud... it's the most bullet-infested stage of them all. This proves I'm not using her just to pass by with that shield... <_<
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Post by WatcherCCG on Nov 13, 2004 13:11:56 GMT -5
Has anyone seen the insane weapons roster I listed on the last page? ;D Wade's started using the word "will" concerning Gamma, which means that ALL OF YOU SHALL SOON PERISH TO THE INCREDIBLE POWER OF THE ALMIGHTY GAMMA NEXT!!! <evil diabolical laughter>
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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Post by Pineappler on Nov 13, 2004 13:44:28 GMT -5
Deadly Gamma...
BUG! BUGBUGBUGBUGBUG! Try pausing in the Hero Crab Force battle... then unpause.
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Post by WatcherCCG on Nov 13, 2004 13:52:35 GMT -5
ARGH!!! MMXN's Instant Death Bug has arisen from the dead! BAD BUG! BUG MOCK GOD WITH JESUS IMPERSONATION! BUG GO TO HEEEEELLLLLLLLLL!!!
<GM summons a Death Star to blow the bug back into oblivion>
Don't ya wish that'd work? >_<
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Post by Wade Monroe on Nov 13, 2004 14:27:48 GMT -5
Hrmmm... el'buggos... Didn't catch the pause buggy in KCF fight. Does it do the same thing in the 2nd part?
- The Dino Tank Red's still need to have their rate of fire toned down like their normal counterparts. - The platforms in Snakeman's stage did originally come out of the stages, but it's more convienent for me to do it this way. - The disappearing blocks in this game are naturally faster than in MMXN, as well as placed more evilly in Tsunami Drake stage = more pain. - The Mech Hover is a normal enemy in MMX5. - In Blazing Beat, the number is supposed to be a timer for completing the stage, and baddies aren't supposed to drop items. However I'm trying to be economically sound with the code and apparently there's still some buggers (hence the v1 crack).
Me still like usin' Roll. Just use Beat to kill whatever it is that shoots rather than worrying about blocking.
Heading for a busy weekend so not much will get done during my weekend Sun/Mon.
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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Post by Pineappler on Nov 13, 2004 14:33:20 GMT -5
Yes, bug happens in the second part.
I like the rate of fire of the Dino Tanks. It's not too fast that a character without a shield can't handle. Well, except for Cyan, but she NEVER has to fight them, unless you put them in the Citadel. But since when did Dinosaurs roam around in a Russian Citadel?
I love the delay on KZ10's gun... it's now added a new element of skill...
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Post by WatcherCCG on Nov 13, 2004 16:00:50 GMT -5
I know what ya mean.  Anyway, when Tami uses up her Weapon Energy, she actually still has some leftover. This probably means you didn't quite correctly calculate how much Energy Tami's Saw Blade would use in proportion to how much Energy is in the meter, Wade. I'd suggest slightly increasing the amount of Energy the weapon consumes to give it one extra use. Oh, and I can't quite remember who noted this (Anon, perhaps?), but KZ10's eyes don't flash red when she's hit: that's just her pretty red eyelashes. ^_^
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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Post by Pineappler on Nov 13, 2004 16:01:54 GMT -5
It's solid dark evil red colour which is more red than her hair. It glows THROUGH her hair.
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Post by WatcherCCG on Nov 13, 2004 16:25:14 GMT -5
Odd... Wait a second! Wade said KZ can't feel pain, so why do her damage frames show her flinching? The eyes are probably her irritation at her oppnent not giving up or dying (whichever the case may be), but why the heck does she flinch?!
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