Post by Wade Monroe on Jan 14, 2007 7:40:54 GMT -5
A new year, a new load of work to try and do, and new fan games floating around out there.
So if any of ya's poking around out there have a link to a completed fangame (or an ongoing updated one like Ira's new project over at www.dzarchive.com/iragination/) then please post the link here so I can go and check it out and at some point add it onto the collections page.
Also if anyone has any new category for the collections page outside of MM fan games and at least 3 links to completed games from it, post them up so I can plug them in too.
Also if any members here have homepages for their games/comics and want me to put a link to it on the links page, then plug it here too.
I've got a game for you that's even MORE hardcore than yours. In fact it makes yours look freaking easy. I say this based on the standard that I can beat every one of your games on hard mode but I never even got halfway through this one (although now that I remembered it I swear I will--I just forgot about it for a while). The game is called Megabot, and the author's site is www.taurusmedia.ca/ . He also has a few minigames, but that's not the point.
The game? Yeah, you run around blasting stuff like <insert badass here>, only with a jetpack (note: you don't even have a normal jump, just the jetpack) and a health bar that is a lot smaller than it looks. Your jetpack and your weapons both have energy meters that you can recharge by just running around on the ground as well as items. You get a new weapon after every level (though in a preset progression, not like a weapon copy) and there are 100 items scattered throughout the 8 main levels (96 that increase one of your energy or health meters and four unique hidden powerups that I have never seen but it says exist). The main reason it is hard, aside from being fast, is that you get a pittance of health--it looks like a lot but MANY enemies and hazards can kill you in one hit, and almost everything will in two or three consequitive hits (at least at the beginning). That and the levels are looong--you have no idea how dissappointing it is to lose to a boss that you spent over a half hour reaching (and I had nine freaking lives! Damn enemies spawning just behind the boss while you're trying to chase him). But the jetpack adds a certain uniqueness to the game and the action and exploration are spot-on, so it's a game not to miss, even if the intro stage is the only level you can even get near the end of.
Well it looks like I'm a bit better than I used to be at videogames, since I just beat it (took me roughly 24 hours, not all at once of course). All the powerups you get near the end make you feel really overpowered for the last few levels even if they are scaling up. Anyways, about level order, I suggest you try Alpha first just to get a taste of how hardcore this game is, then actually try to beat beta first followed by the other three middle levels that make a + (back from when the guy's website included a forum the author of the game said he intended for those to be easier and thus done first, Beta being by far the easiest and also granting you an easy 1up loop after beating it so you can do all other levels with 9 lives) and/or Gamma, then do that fire level (Theta?). You're gonna want certain items for Alpha and the magnet level (my mind is calling that Theta too) that you can't get until you've beaten six levels.
The final boss was pretty dissappointing, though the semifinal boss kicked ass (or at least looked like an asskicker--he was a pushover with all the items I had).
Post by Wade Monroe on May 12, 2007 23:07:26 GMT -5
Newgrounds has a few newer Megaman games in their collections page for anyone interested. Theirs a really nice MMZ one. Once I get the time I'll add'm to the collections page, till then you can go there and check'm out.
Many people in this world are like slinkies... only entertaining when you push them down some stairs.