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RN
Nov 9, 2004 13:11:02 GMT -5
Post by Wade Monroe / MaelstormM on Nov 9, 2004 13:11:02 GMT -5
(Links pending RN Adobe Air revision)
Stats at a glance: - #Playable characters = 6 normal, a few hidden - #Storylines = 6 normal, a few hidden - #Levels = 6 normal, 2 final, Lots of Hidden - #Sections per level = 16 normal, varies for the hidden - #Bosses = 6 normal, 2 final, Lots of Hidden - #Little Baddies = Lots - Graphics = 32bit-ish - Earn abilities from defeated bosses = No, though some kind of reward is possible in the future. - Rating = PG - Customizable Keys - Save Feature - Estimated filesize based on my current goals = 8mb - 10mb - Estimated time to complete based on my current goals = 4 months. (started August 21st 2004)
(note: nothing's set in stone, but the outline of game calls for all of the above at the minimum)
Base Plot ============================ Sometime around the point in RA:Legends after Jazz is activated & the group has some free time, Kalinka Cossack goes to hold a tournament for all of the 'female robots' (meaning they have been programmed/look as such) in the world. The friendly tournament's purpose is so that she can test out her latest AI script in her latest robot prototype in real combat situations.
Characters =========================== - Roll: Roll finds out about the tournament only a day before the application deadline since she's been helping Dr Light monitor Mega, Rick, Proto, and Cloud's progress against Dr Wily in the relic search. Dr Light refuses to let her enter saying he needs her at the lab. Roll feels that since things are calm for a moment and it's a friendly tournament there's no harm in her having some fun. After a series of events, she manages to get Mega to give her a suit of his old armor and gets Beat to serve as her weapon. Then she bribes with the promise of food to get him to use his magic to help her get to the tournament and enter on time.
- Jazz: Beings as she's only been awake for a few days, Jazz is still getting used to her abilities. Dr Wily sees the Tournament on TV while watching his favorite shows. He decides that a friendly tournament like this is the perfect way to test Jazz's advanced AI without worrying about her being junked since she's not a combat model. So Jazz, Dr Wily, and Bass head off in disguise for some training.
- Cyan: Built by a shaolin monastery, Cyan is the total opposite of her disciplined creators. The monks who run the temple were trying to create a learning robot that would master the arts like no other. However, the only thing the ability learn gave Cyan was an outgoing personality and a carefree disposition. The monks decided to enter her into the tournament as a means to see if their learning script actually works or if Cyan is destined to a failed project.
- Tami: A prototype robot of an emergency response unit to help victims of enviromental disasters, Tami has a variety of abilities to endure nearly every force of nature. If her testing proves successful, the UN will commision her more 'family' to be built. To that extent, Tami's adamant about winning and proving her worth.
- Shin: Shin's dangerous robot who was constructed in secret by several powerful black market dealers. She was designed to be a deadly assasin with no human equal.
- KZ10: This gal was designed and paid for by the police forces of Fortune City. She has been equipped with some of the latest equipment for handling situations even heavily armored officers or even military forces can't. Beings as she's around civilians a lot in her work, the police made sure she had a friendly and charismatic personality but sometimes they think they went over board.
(Cleared the original thread since it was mostly filled with junk posts. I would hope I wouldn't have to do that again >8| )
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RN
Nov 9, 2004 15:24:23 GMT -5
Post by WatcherCCG on Nov 9, 2004 15:24:23 GMT -5
Just to be nice & show that I'm not going to incite trouble, I'll list the girls' Crushers for ya.
Roll Beat Fusion: Roll forms her own Super Adapter with Beat & bathes the area in plasma.
Jazz Cry for help: Jazz screams in fright, and all 70 of her brothers, cousins (Light/Cossack-bots), and step-siblings (MM6 robots) charge onto the scene & trample whoever threatened the sweet little girl into pudding, or worse. ;D
Cyan Magnetic Shockwave: Just what it sounds like, Cyan emitts tons of energy pulses that short out everything nearby.
Tami **Dammit, forgot the name.** Tami flash-freezes a cloud & drops it on ground causing much pain when the ice chunks hit things.
Shin Needle Storm(?): Shin sprays everything with her Nail Knives in a ripoff of Jumbo Cactaur's Ten-Thousand Needles attack.
KZ10 S.W.A.T. Mech: KZ radios in for an armored exosuit & goes all Armored Core on the baddies. ;D
**If I goofed on something, Wade, feel free to correct it.**
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RN
Nov 9, 2004 16:31:19 GMT -5
Post by Someone on Nov 9, 2004 16:31:19 GMT -5
I'm pretty sure Tami's crucher was actually called flash-freeze
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BaerkKonnevala
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The most chaotic battlefield can be your own mind.
Posts: 854
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RN
Nov 9, 2004 17:59:15 GMT -5
Post by BaerkKonnevala on Nov 9, 2004 17:59:15 GMT -5
Here's an evil thought... Give the MMXN story bosses their own squares and just modify the stages enough that the girls are able to possibly survive. That'll be a fight to make that DGKC quiver.
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RN
Nov 9, 2004 20:28:40 GMT -5
Post by WatcherCCG on Nov 9, 2004 20:28:40 GMT -5
I think Vile'd dispense with the pleasantries & kill Roll in as brutal a fashion as required to get Rock's attention, then beat the crap outta him for the Final Buster to the face. Anyway, you never commented on the ideas I came up with on the old thread, Wade! Were they all THAT bad, to the point of not even being worth preserving? Surely you at least looked at the CRAB IDEAS, right? ...No? ... ...I thought they were good when I posted em... I feel like an Idiot, now. <GM goes off to cry in Yang's arms>
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Pineappler
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Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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RN
Nov 9, 2004 20:31:03 GMT -5
Post by Pineappler on Nov 9, 2004 20:31:03 GMT -5
Obfuscator Error! You gots an obfuscator error! Yer game doesn't record damage to Weapons Energy on the main screen. When you receive it, nothing happens visually, and if you enter the subscreen and leave, your energy just keeps recharging! GAH!>?!
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RN
Nov 9, 2004 20:42:09 GMT -5
Post by Wade Monroe / MaelstormM on Nov 9, 2004 20:42:09 GMT -5
GM: I saw the volleyball one, and have been pondering how it'd work. Kinda busy last night. Then decided there was too much junk in the old thread and obliterated it.
SM: The energy bug happens when your energy becomes less than '1' and the gotoAndPlay line makes the movieclip for the energy bar go crazy since there is no frames. Oh yeah, and Jazz's stage is done, everyone's eyes shall bleed from the Circuitryman memories.
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RN
Nov 9, 2004 20:48:41 GMT -5
Post by WatcherCCG on Nov 9, 2004 20:48:41 GMT -5
Great. I'll have to post them all over since you were too lazy to just delete the junk posts (which I would've GLADLY done for you if I only had the authority to do so on this board). Whoa, Mantis is one post away from entering the 4-digit zone. Well, how bad is Jazz's stage gonna be when you put it up in the morning? Or is it already up? <Do you REALIZE how much work it is to delete select posts from 30+ pages? Every time you delete a post, you return to page one. And if you're deleting an entire thread the long way...> -SM **Why the hell do you think I said I'd do it FOR HIM if I could? Not only would I feel like I had a purpose here, I know ways around getting knocked back to Pg1!** <Because you fiening to promoted to Ancient Dragon - Mael>
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RN
Nov 9, 2004 22:06:10 GMT -5
Post by Wade Monroe / MaelstormM on Nov 9, 2004 22:06:10 GMT -5
It'll make it up whenever it makes it up.
Basically the entire stage is built out of solid color tiles that change color and the background image 'phases' into different club scenes in eye numbing glory. Then to top it off we have the hyper flashy disappearing blocks arranged in some of the most diabolical ways ever.
Also done is the outfit room (though there is no outfits).
Also change the Title/Stage select music.
Added the correct names to the latest Crab fight rather than the ones I put up for intimidation. (and I better not DARE hear one peep about them)
Also working on adding a few retro stages into the mix to to fill some of those empty squares. It's about time to bump the 16bit BGM's down to 8bit.
Also working to activate about 4 more baddies.
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RN
Nov 9, 2004 22:24:31 GMT -5
Post by WatcherCCG on Nov 9, 2004 22:24:31 GMT -5
Because you fiening to promoted to Ancient Dragon. Eh? Not sure what what you said, there. I've seen the Wily-block layouts for EVERY stage they've ever been used in, Wade, and never once have I thought them diabolical. Hell, even the blocks in the Next games weren't so bad. I'll believe that rash boast you just made when I actually fail to correctly analyse the pattern & fall to my doom more than a handful of times. While the loss of sound quality is lamentable, I'm more interested in what stages from the Next series you plan on RN-izing. Could you tell us, or is it, like the Crab Force, some absurdly uber-secret spoiler you'd ban someone for blurting out on a thread? Aw, poo. Circuitryman: My memory lives on! AHHAHAHA!
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RN
Nov 10, 2004 3:59:31 GMT -5
Post by Wade Monroe / MaelstormM on Nov 10, 2004 3:59:31 GMT -5
Updates ========================== - Jazz's stage is finished in all it's trance inducing pain. - BGM's are down to 8bit. - Opened the Outfit section though there's nothing in there. - Added a new stage to goof off in on Page 2. - New BGM's for the Stage Select screen (I decided to keep the other one for the title screen). - Forgot to add the snow effect in Cyan's 2nd Half. - Adjusted a few levels baddy layouts. - Added a widescreen version for those on beastly PC's to enjoy the benefits of 540x405 screen size rather than 360x270. URL's at the top. Peace out.
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RN
Nov 10, 2004 6:23:03 GMT -5
Post by Slingshot on Nov 10, 2004 6:23:03 GMT -5
- Jazz's stage is finished in all it's trance inducing pain. I played that stage once and all I have too say is: MY BEAUTIFUL EYES ARE IN EXTREME PAIN. WADE YOU EVIL PROGRAMMER, DO YOU REALLY HATE US THAT MUCH?Other than that I don't see anything wrong with that stage.
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RN
Nov 10, 2004 10:11:19 GMT -5
Post by WatcherCCG on Nov 10, 2004 10:11:19 GMT -5
It's odd, but the background wasn't that bad IMHO. And once again, the Wily-blocks proved only to be annoying: novice & intermediate-level players will find them a nightmare, but to an MMC vet like myself, they're nothing. My only gripe is that the 2nd cluster of blocks has one that appears almost at random halfway up the climb, slamming into your head & killing the jump EVEN IF you leap off the edge of the block below it. But you did that on purpose, I'm sure, and it only got me twice, so I have only one last thing to say about the Dance Club before DJ Jazz enters the mix... PPPBBBHHHTTT!!! Running the game on fast computers seems to jack the speed of the Hero Crab Force up to insane levels I doubt even MANTIS could keep up with. They move so quickly that even if you have the reflexes to dodge, the girls just can't move fast enough to get out of the way: the Yellow Crab is constantly bouncing around like a Mexican Jumping Bean on crack, and it's almost like an SMB Thwomp on steroids when it moves. Not to mention the Black Crab seemingly has no rhyme or reason as to when its cannon is recharged, and it'll shoot 3-5 times in a row, which is enough to kill half the girls when you factor in the yellow one. The Blue Crab is alright, since it's probably SUPPOSED to get in the way of the Black Crab to keep it around longer, but it wouldn't hurt to have it take longer to teleport, and no longer take damage while it's doing so (that way it no longer blocks shots, but you can't hurt it anymore til it reappears). The Red & Green Crabs are perfect: they don't need any real tweaking as far as I'm concerned, and I'd hope that everyone else around here agrees with me. Cuz they'll be screaming with Zig & friends over at the neighborhood TtI thread if they try to be funny & make this any harder than it already is.
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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RN
Nov 10, 2004 13:03:41 GMT -5
Post by Pineappler on Nov 10, 2004 13:03:41 GMT -5
Nice Jazz' stage part two. I like how the floor disappears from vision every now and then. Luckily, I wear a pendant that flashes very fast, so I'm immune to seizures like that. On another note, I passed the entire stage without losing a single life. The blocks were ridiculously easy. They're just like from Tsunami Drake or Jaguar's realm. Nothing too difficult. Jaguar's were harder only because there were these annoying spike blocks.
WOOT! WOODMAN'S STAGE! I love t3h music from Woodman's stage, but no one ever bothers to remix it. The only other variation I've heard is the one from Rockboard, the Japan-Only Rockman Boardgame.
The crabs aren't hyper fast on my computer. I find Blue more pesky than Yellow, anyway.
]B.R.[ Don't forget, I'm a diehard KZ10 player, as I was Delia back in MMXN. Wewt.
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RN
Nov 10, 2004 13:08:39 GMT -5
Post by Wade Monroe / MaelstormM on Nov 10, 2004 13:08:39 GMT -5
Hrmmm... The section where the disappearing blocks climb straight up over one and another was a pain for the low jumping characters to pass normally (Roll and Tami). SM: How'd the widescreen one run? The woodman BGM was the shortest one available, I've got about 4 remixes but they'd need editing. GM: The King Crab Force has always been based on one series. And for not dropping it like I said to do I'll have to give you a strike 2 and ding you another 1000 posts >
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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RN
Nov 10, 2004 14:36:38 GMT -5
Post by Pineappler on Nov 10, 2004 14:36:38 GMT -5
Widescreen... pretty... the sprites are ginormous, but they aren't very obviously pixelly. But, now you can easily notice frames and such, and notice how KZ10's eyes go from Green to Red when she's hit (something I only noticed after I took a screencapture at one point). Speed is no different from small one.
There's only one complaint I have. Text. It's very, very itchy and grainy...
I seem to play better when I'm on the big screen... maybe I'm just seeing things...
Ooh, ooh! One the window (the actual explorer window, the Web window, not the game window), the title says "Roll Next Demo Mini" rather than "Roll Next Demo Wide"
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RN
Nov 10, 2004 14:44:06 GMT -5
Post by Wade Monroe / MaelstormM on Nov 10, 2004 14:44:06 GMT -5
The game's set to low-quality by default to help it run better. Right-click and set the quality up a notch or two to fix that.
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Pineappler
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Ultrasound Graphics Synthesis
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RN
Nov 10, 2004 14:50:47 GMT -5
Post by Pineappler on Nov 10, 2004 14:50:47 GMT -5
Oh, and interesting AI update to the Sprayers. It's beneficial in preventing clusters, but it's annoying cuz I can't lure them to safe areas to slay them >_< I'm convinced my computer is weird, now. I set it to high quality. Now, it runs FASTER than when it was Low Quality. It's at Gorillon's HyperFastPlatform stage for speed on the normal. Of course, it slows down CONSIDERABLY when a waterfall's impact in water is on the screen. It also slows down a tad bit when a character's initial block is on the screen. But when it isn't... (see above Gorillon comment) ]UPDATE[ HOLY CRAP! THE MASHER ROOM! SO FAST! AGH! Nice "shoving" beam for the KC. Wade, you evil man! Making certain hidden items only accessible by certain characters... at least without dying... >_< (You know what I'm talking about...) Finally, is there a cap to enemy shots on the screen? When there's multiple Wheel Bears, they only shoot so few at a time, and when other enemies are around, they may not always fire all 8 shots. My stars... with 3 Wheel Bears and 2 sprayers on the screen... it's just sitting there and shooting, cuz they ain't hittin' you back!
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RN
Nov 10, 2004 16:27:33 GMT -5
Post by WatcherCCG on Nov 10, 2004 16:27:33 GMT -5
Mantis is right: the Wheel Bears have firing problems when in groups. When you have KZ10, it means nothing (you'll have her shield out if you're smart), but everyone else gets to laugh at the jammed cannons on the big lugs as they blast them away. ;D
Roll: Scared you'll hit eachother? Sic em, Beat!
Cyan: HA! What idiots! Get some AI . It beats the hell outta having preprogrammed commands. <laughs as she bashes & smashes>
Tami: Um, you guys need to actually shoot at me & NOT just sit there within range of my saw if you want to keep on living.
Shin: <laughs hysterically> My gosh! You things are so DUMB! <stands beneath one & kills it with Nail Knives> I didn't even have to aim that. <giggles>
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RN
Nov 10, 2004 16:43:40 GMT -5
Post by Wade Monroe / MaelstormM on Nov 10, 2004 16:43:40 GMT -5
Baddy shots cap out at #8.
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BaerkKonnevala
CITIZEN
The most chaotic battlefield can be your own mind.
Posts: 854
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RN
Nov 10, 2004 17:12:27 GMT -5
Post by BaerkKonnevala on Nov 10, 2004 17:12:27 GMT -5
Cap out at 8? That is hardly evil... I actually want to have challenge dodging.
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RN
Nov 10, 2004 17:16:48 GMT -5
Post by WatcherCCG on Nov 10, 2004 17:16:48 GMT -5
More shots, more lag. Wade knows this, which is why he can't have EVERYTHING in the room spam their weapons on the poor girls.
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RN
Nov 10, 2004 20:14:36 GMT -5
Post by WatcherCCG on Nov 10, 2004 20:14:36 GMT -5
Here are the ideas I can remember from the old thread.
Gradius: Enter the Hero Crab Force I'd talk about this one, but it involves the Hero Crab Force & since Wade's being cranky about even mentioning them, you'll have to PM me if you want an explanation. All I can say here is that it's a side-scrolling shooter with you controlling the quintet, and you unleash a surprise when it's time to battle the boss. (I didn't say anything in public yet, Wade, so there's no need to get all flustered with me.)
Wrath of the Cratan or Roll's Revenge... NOT! Basically it's you against all 6 girls as the God King Crab. The girls have their Crushers & "boss moves" while you have sparks, fireballs, claws, and the big beam of death & destruction, as well as a regenerating health meter. I'll need to iron the kinks out of this one.
Czarina VS Megaman Gaiden You as Kalinka's pride & joy against the self-proclaimed "most powerful robot IN THE WORLD!" Details will come in due time.
I think that was it.
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RN
Nov 10, 2004 20:29:12 GMT -5
Post by Wade Monroe / MaelstormM on Nov 10, 2004 20:29:12 GMT -5
Well if all 8 were coming at ya it'd be one thing. Baddies like Wheel Bear waste shots since 75% aren't actually aimed at you, there'll be many more evil enemies (especially the Ghost Hard Hats and Dino Tanks). Remember there's going to be about 20 stages in this thing and there's still plenty of room for baddies. Heaven forbid when I make God King Crab. Heck with the rate the game engine's going I could build Megaman Next Remix right into it and have a 2 for 1 deal ^_^
- Other things I've decided to aim for are: Blazing Beat minigame, some kind of Volleyball-ish thing, Remake Tsunami Drake's level and Snakeman's level, do a few game crossover levels, make a scenery based level. All things must be compatible with the game engine of course so expect some tweaks.
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RN
Nov 10, 2004 21:34:32 GMT -5
Post by WatcherCCG on Nov 10, 2004 21:34:32 GMT -5
This is scary... My mom's computer is actually RUNNING the widescreen version very well, even a tad quicker than MMN, perhaps. I take back everything I've said so far about the King Crab Fiasco, Wade: if you can get the game to run this good on as crappy a comp as my mom's (crappy compared to today's computers, that is), you can put whatever the hell you want into it. I don't give a d@mn anymore.
Also, when you hold right & then you press left, the girls all do this hilarious "moonwalk" since the left key overrides the right key. You won't catch it unless you use a slow comp like I have to, but it's fun to watch! ;D
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