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MMNG
Feb 16, 2006 15:35:03 GMT -5
Post by Wade Monroe / MaelstormM on Feb 16, 2006 15:35:03 GMT -5
After successfully putting my new program to work and having split screen functionality and 2 joysticks up and running (see MMNR's thread) I decided doin this to MMNR would change it's style to much so I'm left with no choice but to crank out another MM game... *cry*.
- At the moment I'm aiming for 8 bit graphics since they'll draw the quickest given all that's gonna need to be drawn. - Megaman, Protoman and Bass will all be playable as well as anyone else I feel like tossin in the mix. - Timeline wise, this takes place after MM8 but before MMN. Story details later once I get'm fleshed out a bit. - The addon program that I bought to make flash handle gamepads better compile's the SWF into an Application file so despite my hatred of having my games exposed to the bandwidth/glory leeches I'll haveta do something like that. Fortunately the program also gives some security features and also can limit the number of times the game can be run or to expire on a certain date. Apparently the keyboard buffer was the problem with these games.
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MMNG
Feb 17, 2006 13:02:23 GMT -5
Post by Wade Monroe / MaelstormM on Feb 17, 2006 13:02:23 GMT -5
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BaerkKonnevala
CITIZEN
The most chaotic battlefield can be your own mind.
Posts: 854
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MMNG
Feb 17, 2006 18:56:34 GMT -5
Post by BaerkKonnevala on Feb 17, 2006 18:56:34 GMT -5
Well I have noticed one bug... if you hit the up button for either guy before doing anything else on the movement screen then they remain stuck in the jump position and can just glide through the low wall.
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MMNG
Feb 17, 2006 21:28:29 GMT -5
Post by Tempus on Feb 17, 2006 21:28:29 GMT -5
What chars are on the list of possibilities?
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MMNG
Feb 18, 2006 0:00:58 GMT -5
Post by Wade Monroe / MaelstormM on Feb 18, 2006 0:00:58 GMT -5
Up & Down are still coded in to change each char's X/Y axis. Was using it while goofing off with the Camera controls, forgot to take it out though... doh.
The list of Character's I wanna use are: Megaman, Protoman, Bass, Terra and another one named Hope. Dunno beyond that. Thinking of maybe another lady so Hope's not the only girl in there. Then gotta figure out play styles for each.
Also debating on making it use stuff from Gunstar Heroes, like hurling your buddy across the screen or helping them jump higher or so. Maybe tag team attacks, possibilities are pretty vast at this point.
Game makes for a nice lil' diversion at least.
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MMNG
Feb 18, 2006 13:49:55 GMT -5
Post by Burn on Feb 18, 2006 13:49:55 GMT -5
Bug: when u press the up arrow key or W while pressing the jump button, the character double jumps or jumps higher.
Here are some moves I imagined: Double Bass buster- MM/PM hurls bass into the air and bass does a double buster attack Proto Shield Glide- PM spin his shield for a female character to glide on Team wall jump-the charcters will hold hands or link up busters to do a MMX style wall jump
Oh, one last thing sorry about all the trouble I made you go through Maelstorm, I just really like your games.
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MMNG
Feb 18, 2006 15:48:07 GMT -5
Post by Wade Monroe / MaelstormM on Feb 18, 2006 15:48:07 GMT -5
Up & Down are still coded in to change each char's X/Y axis. Was using it while goofing off with the Camera controls, forgot to take it out though... doh. That bit aside, the debug controls are outta there. Character Select screens are up. Megaman, Protoman, Bass and Terra are there to be selected to jump around like squirrels on caffiene. Before anyone asks, Terra is sort of the main villian from Mega Man V (Game Boy). Test level has been expanded a bit as I test out new controls/interactions. Right-click Rewind then Play will reset it for ya in case anyone out there doesn't know that about most flash movies/games yet. Code has had a once over to optimize it better, and it seems to have reduced the script errors I saw a good bit. Basic storyline I'm working with at the moment is a group of 7 Military Minded Robots have come to Mega's Earth in search of their fallen commander, Dark Harbinger. He's the one Duo splutted in space at the beginning of MM8. Upon learning that their boss has been drained of his life force (aka: evil energy) and battered to a pulp from his crash landing, they need a way to rebuild him. From his memory records they learn of Dr. Light and Dr. Wily's involvement in the events of MM8. Beings as they're the 2 best scientists on Earth, the 7 robots kidnap them in order to resurrect their commander (Cliche movie plot "B" I call that one ^_~). So Megaman and Protoman head out to find Dr Light, while Bass and Terra head out to find Dr Wily. Beings as they have a mutual need for cooperation against the ultra powerful robots from space, the four team up. They are also joined by the uber strong being named Hope... and another lady whom I have yet to determine (maybe she'll be one of the girls from Roll Next... decisions decisions. The Megaman Universe sure has a lack of lady-bots built for combat >.>). Rough Draft/Ideal's of the bosses equally cliche'd naming strategy: Cinder Rogue Canopy Mage Tempest Samurai Ravine Monk Tundra Berserker Savannah Huntress Ruin Centurion - Anyhow, that's what me gotsta work with at the moment. Hopefully tomorrow I'll have some ladders/bullets working ^_^
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MMNG
Feb 18, 2006 16:00:39 GMT -5
Post by brickman on Feb 18, 2006 16:00:39 GMT -5
"I don't suffer from ADD, I enjoy every minute of it."
Really, Maelstrom, limit yourself to 10 projects at a time from now on, would you? Remember, the more projects you have, the longer it'll take to get them finished and the longer it'll be before you can start a new one. One project at a time=you'll finish it a lot faster and be able to move on to the next one quicker. You're going to be tied down either way, be tied down to stuff you can finish.
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MMNG
Feb 18, 2006 23:47:32 GMT -5
Post by Wade Monroe / MaelstormM on Feb 18, 2006 23:47:32 GMT -5
No worries, I'm not gonna take this one very far. Just wanna get the basics working since it's fun to do new things, and if I'm not having fun while coding I ain't gonna be coding.
Also redoing the CG models for the girls in Roll Next so that's gonna take time anyhow.
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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MMNG
Feb 19, 2006 11:26:40 GMT -5
Post by Pineappler on Feb 19, 2006 11:26:40 GMT -5
Some people work best under a series of work projects. Let the man enjoy his project sprees. It may delay it for a while, but as a programmer, I know that even when working on a fun game, just working on a single project for months on a time can occasionally get tiresome, and may very well make one bored of the subject matter. Deviating one's self with other projects is usually a good idea to keep the project fresh and enjoyable to work on. Doesn't mean he has to complete an entire project. Just starting a new project and getting some mechanic done is usually quite nice feeling. The idea piques my interest, but it explodes if and only if because my Flash is outdated. Ah well. And just because you did it before anyone could ask, it means nothing! Who's Terra?
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MMNG
Feb 19, 2006 11:45:14 GMT -5
Post by Wade Monroe / MaelstormM on Feb 19, 2006 11:45:14 GMT -5
You don't know who Terra is!? Oh Noez!
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MMNG
Feb 20, 2006 9:52:01 GMT -5
Post by brickman on Feb 20, 2006 9:52:01 GMT -5
Tell me: how many projects have you dropped so far, in total? I'm guessing its greater than five.
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MMNG
Feb 20, 2006 10:10:26 GMT -5
Post by Wade Monroe / MaelstormM on Feb 20, 2006 10:10:26 GMT -5
I've only dropped 1, and that was because me and the co-author stopped seeing eye to eye.
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MMNG
Feb 20, 2006 11:47:04 GMT -5
Post by luigiyasha24 on Feb 20, 2006 11:47:04 GMT -5
I know this is completely new but the left key for both player 1 and 2 overide the right key when running and jumping.
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MMNG
Feb 24, 2006 23:48:06 GMT -5
Post by Wade Monroe / MaelstormM on Feb 24, 2006 23:48:06 GMT -5
LY: Only thing that comes to mind is the keyboard buffer is over running.
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Hit a snag while setting the game to run based on variables instead of key presses. Joystick 1 works fine, however Joystick 2 is not responding at all. More bugs I'll needta overcome. Also the change in code makes it impossible to use it as a flash file anymore, so the links'll be changed so everyone can download the *.exe version whenever I get this next bug cleared.
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Software maker confirm my problem was a bug in the program. Now I get to be a ginuea pig for the newest patch ^_^
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MMNG
Feb 25, 2006 10:51:51 GMT -5
Post by WatcherCCG on Feb 25, 2006 10:51:51 GMT -5
I did not just see that... You don't know who Terra is, Mantis? What the HELL are you smoking, bugbot?! Terra is one of the Stardroids, a group Wily built in one of the Game Boy Megaman games. The Stardroids were built to be almost independant of Wily and nearly fooled Rock into believing they were acting on their own. Good grief, your memory's gone to hell since you got swamped with work again. By the way, people who enjoy the excessive pressure of having to do a ton of things at once = masochists. No offense. § Some people can't tell an obvious bluff... § -SM
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MMNG
Mar 2, 2006 23:41:30 GMT -5
Post by Wade Monroe / MaelstormM on Mar 2, 2006 23:41:30 GMT -5
Got the patch in the mail tonight, should have it implemented tomorrow after work. If all goes accordingly then the application will be uploaded today or tomorrow after I'm free from the agony that is internet/voip/billing/cable/sales support.
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MMNG
Mar 4, 2006 15:15:30 GMT -5
Post by Wade Monroe / MaelstormM on Mar 4, 2006 15:15:30 GMT -5
Alrighty, anyone feeling like being a ginuea pig here's the link to the goods. Totally voluntary if anyone wants to try it and it ONLY works with gamepads + zee mouse. www.maelstormm.com/Games/MegamanNextGaia/MMNG_demo.exeJoystick Left/Right/Up/Down controls movement. Whatever Button 0 is = Jump. button 1 = Shot. Since the game uses a binary feedback, try to avoid hitting other buttons since it'll change the binary feedback. Just a tiny demo. Lemme know if they can run around and shoot and stuff without locking up. Lastly, Terra doesn't have ladder animations or attack ones yet
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MMNG
Mar 5, 2006 15:00:05 GMT -5
Post by insert name here on Mar 5, 2006 15:00:05 GMT -5
In the version on your site, I can only jump across the pit and back, there isn't anything else in the level!
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MMNG
Mar 7, 2006 23:37:05 GMT -5
Post by Wade Monroe / MaelstormM on Mar 7, 2006 23:37:05 GMT -5
The jumping across the pit and ladder climbing are it for this demo >.>
The main point of it was to make sure the *.exe form worked and it responds to both gamepads. Which I really need to know if it's working in general while it's still "young" cause having to fix things later will really suck.
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MMNG
Mar 8, 2006 17:47:39 GMT -5
Post by brickman on Mar 8, 2006 17:47:39 GMT -5
Hey Maelstromm, what happened to Roll Next? You know, the game that's actually likely to see completion sometime this year? The game which you're so close to finishing? The game that already has everything except a couple later levels and crusher animations to a point where you could probably say it was already finished? The one you haven't even looked at in almost a month? That game? Yeah, having multiple projects doesn't slow you down. Uh-huh. Sure.
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MMNG
Mar 8, 2006 23:41:03 GMT -5
Post by Wade Monroe / MaelstormM on Mar 8, 2006 23:41:03 GMT -5
No worries, I'm not gonna take this one very far. Just wanna get the basics working since it's fun to do new things, and if I'm not having fun while coding I ain't gonna be coding. Also redoing the CG models for the girls in Roll Next so that's gonna take time anyhow. And to add to that, the feedback I wanted about Citadel in Roll Next from playtesters has been pretty low (aka: only 1 response about Citadel, and 1 response from playtesters confirming they still want to be playtesters >.>). And for this one still no word whether or not the game does in fact work fine with 2 controllers for others.
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MMNG
Jul 12, 2006 10:46:53 GMT -5
Post by Doctor Diabolical on Jul 12, 2006 10:46:53 GMT -5
Bah, the controls suck, I suppose you'll fix that though. I like the idea, but what I don't get is why Duo isn't playable, you would think this would be his mess. I also like that you made the fourth bot Terra, (despite the fact he is easily killed by throwing rocks at him) am I right in believing the reason for him being a character is that he is the only bot that you don't see explode when Mega defeats him?
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MMNG
Jul 12, 2006 22:38:46 GMT -5
Post by Wade Monroe / MaelstormM on Jul 12, 2006 22:38:46 GMT -5
Some minor adjustments to controls'll happen at somepoint. Terra's there cause he stands out from the other masters, never beat the game he's in so didn't know he never got exploded.
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MMNG
Apr 26, 2012 16:57:24 GMT -5
Post by Wade Monroe / MaelstormM on Apr 26, 2012 16:57:24 GMT -5
After long pondering how to overcome the keyboard buffer issue to make a 2 player flash game to get this off the ground. Buddy at work gave me a new idea that's going to replace that function... 3D. So for now this will aim to become a 1 player game that's done up 3D style (blue/red glasses). First rough attempt is here (Need standard red/cyan 3D glasses): maelstormm.deviantart.com/#/d4xszcx
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