Mael,a question,can I help people with Miss. Del? She pwned me so bad until I killed her Or "Cz?" Also the super secret boss always pwns me with her god-like seemingly undodgeable attack, is there an opening I don't know about? Jump never worked running I dont know where to run! I mean The boss's move "G P"
Last Edit: Mar 18, 2007 15:31:04 GMT -5 by zerorules
Aww,I want my old date back...IT marked me as past an oldie of this site...
The secret to that attack is that she cancels out of it if you do enough damage. The ONLY way to not get killed by it is to do at least X (I don't remember how much) damage before she finishes talking and disappears. If the background changes, you're already dead. The only character I ever had any trouble with in regards to that move is KZ, since it is just barely possible to do that much damage that fast with her.
Post by Wade Monroe on Mar 19, 2007 5:20:51 GMT -5
When she starts the GP animation, you have to do 20 points worth of damage to her (1 heart), even though she doesn't lose life from the damage, it'll stop the insta kill. If you have a hard time doing damage like that or she's to far away, use the appropriate crusher to do lots of damage or stun her to prevent it.
There are no cheats yet except tester mode (and that isn't unlockable and doesn't involve the cheat menu, it's a code at the title screen). However, if you save after beating the final boss you should unlock a character (assuming you aren't on toddler), and if you save after getting one of those swirly things in the levels you unlock a bonus stage (though none are populated with enemies and most don't even have stand-in levels).
the bosses have crusher weaknesses and strengths. Each boss *resists 2 crushers completely -their own and one other *stunned by one *double damage by one You might have used the crusher the boss is resistant to, or, I think stun does not do damage either. >.>
Also note that Cz and the super secret final boss both change their crusher weaknesses/strengths. Whenever they use their panic move they reveal a color, and (I think) that crusher reveals which girl's crusher stats they are mimicing (I thought that it just revealed who they were weak to, but if what zekk says is true this makes more sense). I couldn't tell you which color represents which girl, actually, mostly because I never bothered to figure it out. I also couldn't tell you who is weak to/resists what, and what zekk just said is news to me, because I never use crushers.
Oh and the guide:
Czarina: Cz is a very versatile boss, and very hard. She definitely earns this spot in the game progression. She has a number of powerful attacks, both directional and non, and will cancel out of any directional attack if you get behind her; don't even bother trying to pull that. She also sometimes cancels because you're doing too much damage, either with or without using her panic attack. Some of her attacks spill over into each other too. A few moves differ slightly if you are a ranged (Roll, Jazz and KZ) or melee (Cyan, Tami, Shin) user--note that Shin can take advantage of this since she has good ranged attacks as well. Czarina regenerates slowly for the entire fight.
Where to start, where to start. Well, the attack you're gonna watch out for most is the one where she curls up and is surrounded for fire for a second. That's because after that second she's gonna be surrounded by a small explosion that does a full 2 and a half hearts of damage at point blank range (less if you're only brushed by it). That's almost all your health on normal and an instant kill on hard or apologize. Fortunately, it is very short range. Always be prepared to spot this quick and instantly get out of the way (using your dash if you're Roll). This is the number one killer of melee characters. Luckily, while she isn't shy of using it she doesn't always use it. Because the explosion itself (but not the charging) has a magnetic effect, you should always stop what you're doing to run away from this, even if you're already out of its range. Oh, and it counts as a hazard, so Cyan's invincibility and Shin's sheild won't work.
The next worse attack is probably the fire pillar. This attack does a heart and a half of damage on a direct hit (though less if you're blown into it and very minor damage if you run into it while it's already there) and is a pain to dodge. She creates a little circle of special effects goodness which shoots along the ground a random distance before stopping, waiting a moment, and then exploding in a vertical pillar. If you're standing on that spot you take a large ammount of damage. What makes it bad is you can't predict it until it starts slowing down (at which point you have very little time). Also, if she follows it up with her magnetic attraction/repusion move make sure you aren't thrown into it or it's almost as bad as a direct hit. Later in the fight (not sure how wounded she has to be, but I'd guess 1/3 of her health lost) this move starts sending out TWO of the same attack instead of one, each going to a completely different random location (sometimes half a screen apart, sometimes adjacent, occasionally overlapping); that's when it really becomes a pain. The pillars spill over into the next attack, and it is possible to have two pillars in a row; sometimes the first will even trap you so you can't easily escape the second, though that's just bad luck, not some cunning on her part.
After that, the next strongest attack is the guided fireball. She makes these one at a time when she jumps. These little fireballs will home in on you (in the same sense as any good homing attack, aka not perfectly). They don't do much damage (relative to her other attacks), but they move pretty fast for a homing attack and they spill over into other attacks. You WILL be dodging these at the same time you're dodging other attacks that are hard on their own. Also, there's no cap on how many of these can exist; though you usually don't see more than three there's stories of 6 and I've definitely seen four at once. They disappear after a completely and frustratingly random time, of if they hit you. KZ and Shin may just want to let their sheilds absorb these so they can concrate on the other attacks; others should at least try.
Those are the big attacks. She will also stand still and summon a rain of fireballs; this is an excellent time to attack her because she isn't moving and the attack doesn't come from her. The fireballs are slow and easy to dodge too. She will also sometimes swing her staff forward; when she does this she makes a wave of fire in front of her (noticing a theme?). It only does one heart of damage yet is only slightly longer range and slightly easier to dodge than that explosion attack from the beginning.
Somewhere in there should be her crusher attack. This is very obvious when she uses it; I won't even bother explaining it (maybe I can even call this "preserving the surprise"). Just get behind her before she finishes it or else it's an instant kill. It's really slow so it shouldn't be much of a problem.
Then there's a few things that aren't attacks. Sometimes while jumping she will float in place and twirl her staff around to the tune of the "got item" sound; when she does this she's healing. If you don't do a certain (reasonably small) ammount of damage in half a second she regains a heart on top of her normal regeneraton; if you do, she'll stop even at the last milisceond. Cz will also sometimes turn into a ball of light surrounded by her rotating staff for a moment and then be surrounded by some more special effects while creating a gravity effect that pulls in ranged characters and pushes away melee ones. This IS NOT an attack and DOES NOT do damage, but it pushes you out of your element and can set you up for other attacks or mess you up when used after the fire pillar or homing fireball. You can just barely run fast enough to counteract this, and I suggest you do so; she's invincible while using it anyways. Ranged users beware; she LOVES to follow this up with that point blank explosion attack if she sucked you within range. Finally, she will occasionally air dash away from you (I can only recall seeing it on melee characters, but it may be both). Oh, and her panic move teleports her to the other side with a taunt.
Killing Czarina depends on your character. Melee users, especially Tami, should try to whack her as she's coming down from a jump or while she's summoning a fire rain (in that order); she's very vulnerable at those times. Fire pillar is nice too if it's already shot past you and thus isn't a threat. Other than that stay in close and aggressively sieze any moment you're not dodging something to deal damage. Just always look out for that explosion. Shin may want to take the opposite approach, however; stay away and shoot special attack like crazy (and occasionally aux). The magnetic move counts you as a ranged enemy rather than melee, so she tries to push you away, but you're just as effective at a distance as up close (roughly). Ranged users should stay a bit farther away, out of range of the explosion and the fire wave but still close enough that the shot limit doesn't screw you over and you don't waste too many shots after she jumps. KZ should try, however, to be close enough that two or three of her shots hit each blast; her damage output is awful and this boss has a lot of health and regeneration. KZ also wants to definitely bring along the special upgrade and then whack CZ with her stun stick, using the same rules as melee users, and may want to drop some grenades on top of her too (your sheild only blocks two attacks, one easy to dodge and one low damage; all the bad ones aren't projectiles). I play her closer to the melee characters than the ranged characters here because her damage output at close range is much better and that's what this fight calls for.
FINAL BOSS: SPOILER WARNING I won't even try to do this without revealing who the boss is. Sorry Wade, but that's reality. Because the final boss is actually: Czarina again!
Well, Czarina with lots more health, a few powerful new moves, and new music and backgrounds (two of them). I'm not sure, but she might regenerate faster too. I don't mind; Cz is way more fun and more fleshed out than your average final boss. At least it wasn't a screen filling one like everyone else does.
Previous tips apply but with additions. First thing you'll notice is that anytime you're out of range that fire wave is replaced by a horizontal fireball with longer range; it only deals half a heart damage though. Nothing to worry about, just jump. I don't know when it happens, maybe at the same time as the double fire pillar, but occasionally (very, very occasionally) one of her fire pillars will, instead of dissappearing after exploding, rush over to you and explode again, and possibly a third time after that; for some reason this one seems slightly more accurate than normal though it may be superstition. This attack gets me a lot, because it can easily catch you off guard and can spill over into multiple other attacks. Keep your eyes open.
The biggest change, though, is the addition of the grand pheonix, her new desperation attack (note that she still has her old desperation attack, and the explosion might as well be counted as one since it does enough damage, making a trifecta of attacks that will kill you instantly). She'll stand in place surrounded by the biggest special effects yet (by the way, I'm using the term "special effects" not to taunt Wade but simply because it's easier than describing it) and taunts you "Now prepare to witness... the power of a goddess mortal!" It takes several seconds, but if you don't deal one heart worth of damage before she finishes you die, period. To make it worse that damage doesn't actually count against her health, just against the grand pheonix. The only character who will really have trouble with this is KZ (you MUST get next to her and hit her with all three shots, as a MINIMUM; keeping a reserve of dash and plopping some grenades down by her is suggested if it doesn't look like you'll make it), but anyone might be in trouble if they can't get over there and react fast enough; consider saving some special. When you knock her out of it she tends to either teleport via panic move, activate her explosion move or jump away, so spillover beyond what was needed tends to be wasted. Interesting note: attacks that pierce guard will cancel the Grand Pheonix AND still damage her as a guarding foe, basically double dipping while Cz is standing still and not attacking. Something to keep in mind.
Last Edit: Mar 22, 2007 23:35:53 GMT -5 by brickman