|
RN
Dec 28, 2006 15:23:33 GMT -5
Post by brickman on Dec 28, 2006 15:23:33 GMT -5
The only boss I can think of with regeneration is Czarina. In her case, she ALWAYS slowly regenerates health (enough to make her take longer to kill but not an unreasonable ammount), and her "healing" move heals her a heart or two (can't remember) all at once. Neither one can be prevented (but in the case of her healing, remember that it means one less attack, in this case probably a homing fireball, being thrown your way, and it is a pretty small ammount of extra health).
Czarina is drawn differently because hers was supposed (ahem) to be a stand-in sprite so that Wade could program in her AI for us to pick apart before making her real sprite. Of course, he never got around to fixing up a real sprite (or hasn't finished it yet, anyways). I'd gotten so used to seeing that thing that I kind of forgot it was supposed to be replaced eventually. But I'm rather sure that all of the playable characters/bosses (except maybe Roll, though I'm betting her too) were custom.
edit: Oh, and Wade, Cyan is still way too nerfed. I just did a scientific test where I had Cyan and Shin both kill frogs, dinotanks and snowmen in Cyan's stage (I tried to do mets but there was simply no good way because of Cyan's armor piercing and slow attacks) without powerups (and they get the exact benefit from powerups). What did I find? The lesser enemies all took the EXACT same number of hits to kill, and the snowmen took 8 hits for Cyan and 9 for Shin. I don't think I need to explain why it is ludicrous for the difference to be so marginal. Hell, Shin's attacks are faster than Cyan's, so she actually dropped her enemies faster! THAT IS NOT RIGHT. Cyan NEEDS to deal the most damage of any character with all her attacks, not just the aux and special attacks, to counterbalance the fact that she has the slowest attacks, can't move during normal attacks and has no control during others, and has no ranged or defensive abilities whatsoever and a marginally useful dash move. And no, don't nerf Shin, buff Cyan. Shin plays perfectly right now (ok, maybe a LITTLE overpowered, but not alarmingly so) but when I tried to play as Cyan it was ridiculous--two full attacks to kill a dinotank for Cyan without powerups means that her only freaking option is to punch, run backwards, punch again, run backwards and punch a third time (because the first two had to be done as the thing was coming into range so she'd have time to run and thus couldn't be direct hits). That's an acceptable playstyle for Shin who moves while attacking, has her offense limited by a delay before she's allowed to attack rather than time spent attacking and is not supposed to be the game's tank, but its totally unfair to Cyan, and every level has something with health equivalent to a dinotank (except Jazz, but she's certainly no longer an acceptable first kill due to being crazy hard now). And while it gets a little better when she gets powerups it isn't much because she's still not doing enough damage to make up for her faults. I played through the whole "finished" game as every character, and the most anyone else had to do was maybe one repeated level to be equipped with everything they needed by Citadel and fully stocked by Cz, but even with my experience Cyan struggled every step of the way because she took so much damage and died so many times that getting simply the bare minimum powerups was tough (I think I even had to do one boss and two repeats to get the first item) and required numerous repeats, and I couldn't even get her past Cz because of howunderpowered she currently is (I had to use dev mode to cheat just to see her ending). Please, bump up Cyan's damage (perhaps a good reference point would be "a punch and a half for a dinotank without powerups"). Cyan may have become stronger when when you added aux attacks, but it was still in the "less underpowered" range--even at her peak effectiveness between adding aux and nerfing damage she was still the hardest character to play as. I really want to like Cyan, but she's a joke right now compared to the other characters.
|
|
|
RN
Dec 28, 2006 18:25:22 GMT -5
Post by Zekk on Dec 28, 2006 18:25:22 GMT -5
Just wanted to say- Cyans picture looks like she's wearing all green while her sprite looks like she has a tanks top on.
|
|
|
RN
Dec 29, 2006 15:25:40 GMT -5
Post by Wade Monroe / MaelstormM on Dec 29, 2006 15:25:40 GMT -5
Lil update: Tami's stage has had the water sections prettied up with eye candy. Czarina's normalized graphics have been added. Just wanted to say- Cyans picture looks like she's wearing all green while her sprite looks like she has a tanks top on. Answer: It's just an optical illusion >.> The... uhh... lighting when I rendered does that. My lil 95' Neon sometimes looks like an SUV under the moonlight. Yeah... totally... *dives out window* Czarina slowly regenerates a lil bit o life naturally, and when she is surrounded with lightning if you don't do at least 2 points of damage to her before she's done she'll regain like 15-25 life. Brickman: I'll play through with Cyan again, but she didn't really seem to need much else (though I pretty much always used her during play testing aside from Roll). Things she can't just beat to death with her hands she could either dash through, jump over, or jump near the top of them and do her spinkick while above their firing range. Maybe shuffle her damaging points earlier into the animation or shorten the animations. Once I get the next big pass revised and a few things for RA:Legends out of the way I'zza get to it.
|
|
|
RN
Dec 29, 2006 16:35:33 GMT -5
Post by brickman on Dec 29, 2006 16:35:33 GMT -5
Heh, I always used Kz and occasionally Shin when first checking out a new update, due to their defensive abilities allowing me to survive a lot more damage in order to see everything the opponent has to throw out.
Out of curiosity, what move is Cz going to get as her aux attack? Even if she is an unlockable extra she's already the counterpart to a final boss with a variety of cool moves. I'm hoping for the homing fireball, if it can be done (Who cares if it'd be overpowered? She's an unlockable character for beating the game on hard mode and her other moves aren't that cool, and she's supposed to be powerful).
edit after playing new version: The stuff in Tami's stage looks nice, but it seems to be "drawn" in a different style than the rest of the background down there (or maybe it was the color scheme of the seaweed--whatever the case, it seemed to stick out to me as not quite fitting in). If nothing else that one piece of foliage that you hid the clam behind right before the music change is a bit too bright. And the seaweed ought to spring out of the ground instead of the wall in the parts where it came out of sloped surfaces--if you can't get the wall layer over the seaweed layer you should just not stick it there.
Czarina looks fine, though I notice that she's oddly the shortest character--nothing wrong with that, but not a common practice when making late game bosses. She seems to disappear during a few of her moves, and even if that was intentional I don't think it looks as good as her being visible at all times. I don't like player-Cz's taking damage animation either for the same reason. I am curious why you made player Cz's staff glow while boss Cz's doesn't.
Weird bug: When wearing the queen outfit she looked normal but only was a fraction of the normal size while her hitbox remained the same, with Cz being drawn from the top of her box so she didn't touch the ground. But that's not the weird part--exactly three of her frames were normal size: falling, special attack and taking damage. Of course, that's temporary, but it did lead me to a real bug--there's a fake wall on the right side of Cyan's second volcano room (not the whole wall, just part--feel around and you'll find it). I have to wonder how the lava didn't catch up with me when I stumbled across that.
|
|
|
RN
Dec 30, 2006 1:51:03 GMT -5
Post by Wade Monroe / MaelstormM on Dec 30, 2006 1:51:03 GMT -5
- Didn't really notice she was the shortest, intended for her to be about as tall as Roll, guess Izza haveta inflate the image a bit. - I didn't resize CZ's queen outfit images yet -_- Was gonna do all that when I add in her 3 different colored outfits. - Only reason I can think of her disappearing (assuming you're not wearing the queen outfit) is if she's hidden by a light/glow effect. - Boss CZ's staff doesn't glow since I wanted to save some drawling horsepower given all the other stuff glowing and blowing up already. - Still debating on CZ's aux attacks. Jumping Aux I want to put her pegasus move (aka: homing fireball) but don't know if I want to go through the hassle of that much math to identify the closest living enemy. Her ground aux probably will be a thrown fireball. Then gotta change her normal attack to hit baddies ontop of her and her special to hit a larger area.
- Thought coral was supposed to be vibrant and colorful >.> Seaweed placement appears in front of the main stage if on the foreground (like the rocks and bushes in the earlier parts of the stage) or behind the main stage if part of the background stuff.
|
|
|
RN
Dec 30, 2006 2:56:40 GMT -5
Post by luigiyasha24 on Dec 30, 2006 2:56:40 GMT -5
Dang Wade all this in like 4 years even with a tight schedule shows great skill.
|
|
zekk
CITIZEN
Posts: 24
|
RN
Dec 30, 2006 21:59:11 GMT -5
Post by zekk on Dec 30, 2006 21:59:11 GMT -5
a record of 4 homing fireballs at once I've seen. Maybe too much, but I'm not sure.
I beat the game on normal.... how do i get the secret character?
Try loading an empty savefile, and then go to a stage. Lol.
|
|
|
RN
Dec 31, 2006 15:19:50 GMT -5
Post by brickman on Dec 31, 2006 15:19:50 GMT -5
Yes, when I said she was "disappearing", I actually meant she was disappearing behind her lightshows. The fact of the matter is, I think its a lot cooler to reinforce the fact that you are dueling another character just like you (as opposed to your average boss these days who is at least four times your size whether or not he is humanoid) by making that character always visible. Speaking of which, I wonder if I've mentioned yet how awesome I think the mere style of having ALL your bosses (save one obligatory screenfiller) be the other playable characte and thus have every boss battle be a duel instead of a slaying--I've always prefered duels (sad how everyone has it in their head that the final boss has to fill the screent these days--I'd love to see some final duels occasionally, and not just as first forms). I define duel as "fighting someone similar enough to your player character that you could conceivably play as him/her", though that doesn't mean your opponent can't have overpowered or even screen filling attacks.
|
|
zekk
CITIZEN
Posts: 24
|
RN
Dec 31, 2006 15:26:52 GMT -5
Post by zekk on Dec 31, 2006 15:26:52 GMT -5
Ok, Czarina healed, teleported, and then healed 2 more times in a row. It that a bug?
and 5 homing fireballs as well.
|
|
|
RN
Dec 31, 2006 18:01:09 GMT -5
Post by brickman on Dec 31, 2006 18:01:09 GMT -5
Not a bug, just an RNG. Those fireballs need to get a limit, though (not one, maybe two or three).
|
|
|
RN
Jan 3, 2007 2:16:20 GMT -5
Post by Nocturn on Jan 3, 2007 2:16:20 GMT -5
Chirp-chirp? Chirp! Chirp chirp-chirp.
|
|
|
RN
Jan 3, 2007 7:18:32 GMT -5
Post by Wade Monroe / MaelstormM on Jan 3, 2007 7:18:32 GMT -5
- She can still technically fill the screen with fireballs, just she only has like a 20-25% chance to hurl multiple ones out in the same session and never more than 2 extra (ei: she'll need to exit the fireball tossing animation and do something else before she tosses more). Like her desperation move, it's my love for hate-mail that makes me keep it around.
- Once I iron out the kinks in the bonus save file you'd need to pick the New Game+ option and clear game again. Sorry bout dat one.
- Doh, it broke again. It's caused by a variable used in each save file that reads true for an earlier save file and passes it along to the following ones and lets you load a empty game which results in having 0 max life. More stupifirus bugs >.>
Haveta double back on those once I finish the crusher animations for the 6 main chickettes. Blarghghfabbable...
|
|
zekk
CITIZEN
Posts: 24
|
RN
Jan 3, 2007 15:37:56 GMT -5
Post by zekk on Jan 3, 2007 15:37:56 GMT -5
On a note, I've only tried Czarina's stage with a speed power-up, and some parts of the stage seem quite impossible without it. Like this one part where you drop down from a ladder to the other side. With a speed power-up I barely reached that ledge, which brings me to said conclusion.
I'll have to try the stage without the speed up though to be sure.
|
|
|
RN
Jan 3, 2007 16:47:57 GMT -5
Post by Nocturn on Jan 3, 2007 16:47:57 GMT -5
I have to agree entirely on Cyan with Brickman. I have beaten the game with all five other girls on normal mode, and I only had minimal difficulty after getting used to all levels and bosses. I just need the Power, Speed and Jump upgrades and maybe one or two Life items for Czarina and the final boss, and that's it.
So, I usually start with Roll's level because she's the easiest to me. I think Brickman mentioned something about being hit by Roll one or two times means he has a bad day. Well, I usually just take one or two hits. However, when I play with Cyan, I needed about ten tries to FINALLY beat Roll, and lost all will to continue playing as Cyan after being beaten by Jazz. Cyan is just too damn slow given her power or too frickin' weak given her speed. Since she's always locked in position when attacking on ground, and because her utterly ridiculous aerial movement when attacking, you're just a sitting duck waiting to be slaughtered mercilessly.
All other girls have the advantage of speed and movement, like any Megaman character, but Cyan lacks that completely, so she feels like she ended up in the wrong game.
(Yeah, I know she has this dash move, but even that has this HUGE time delay because of her slow fists, and if you have to resort to that all the time, it'll be drained. Not to mention you're being flung so far away you have a lot of distance to travel back to your enemy.)
|
|
zekk
CITIZEN
Posts: 24
|
RN
Jan 3, 2007 17:04:39 GMT -5
Post by zekk on Jan 3, 2007 17:04:39 GMT -5
You do know of Cyan's up/down special right? It's as powerful but doesn't go anywhere.
Without the speed powerup isn't impossible, but it sure is harder on Cz's stage.
|
|
|
RN
Jan 3, 2007 18:08:21 GMT -5
Post by Nocturn on Jan 3, 2007 18:08:21 GMT -5
Yeah, I'm aware of them. Great. A stationary move that keeps you at one place and has the range of half a milimeter. When Jazz keeps jumping around like on crack while spamming flying hearts at me, it's next to impossible to get a good hit without being shot half to death yourself.
I mean, sure, it's possible, but still. The other five girls play with roughly the same difficulty, and Cyan is like SUPER HARD to play as.
|
|
|
RN
Jan 4, 2007 23:25:27 GMT -5
Post by brickman on Jan 4, 2007 23:25:27 GMT -5
For the last level, until he slowed them down anyone except shin (or Tami if you jetpacked up ladders) all but required the speed powerup to pass those electric barriers, but the rest of it isn't quite so bad without it, though definitely easier. The powerups won't save you where you REALLY need it, aka the trickiest and best-designed platforming sections I have ever seen (seriously, I think that the second screen after the music change alone has nailed me more than most games' entire final levels, and that's one jump); it's all about what your character gets for a dash move there. Oh, and personally, I always get the power item first, then most girls get the special item next (except KZ) and then depending on the girl either dash or speed (dash for Cyan, Tami and Shin, speed for Roll, either for Jazz and one depending on my mood and of course KZ can get both). I hardly ever get the jump powerup, since speed seems more useful to me (especially since it raises your jump distance by a higher proportion).
|
|
|
RN
Jan 5, 2007 3:20:33 GMT -5
Post by Wade Monroe / MaelstormM on Jan 5, 2007 3:20:33 GMT -5
Well from the get go, Cyan was intended to be the hardest to play as. But I still haven't had an overly hard time with her once you learn her mvoes and enemy moves.
*Vs Roll* Don't attack while Beat's Diving since you stop. Uppercut/blast her as she jumps towards the wall since it'll hold her in place so you get optimum hits on her. Otherwise just chip away at her with reguler attacks or dashes.
*Vs Jazz* Use the floating effect from Cyan's attacks to stay off the ground to avoid floor attacks. If you're close to her when she starts the heart attack, uppercut/blast her. Otherwise get far away or jump/extra jump to get above/behind her. Do most of your damage from the air since she doesn't have any direct attacks up there. Just do the spinkick and sit there as she dashes past you. If you see her air dashing in a given direction time your dash to travel with her to do optimum damage. Use your Aux attacks to hurt her when she starts using her desperation move since you won't get hurt by her shield.
*Vs Cyan* Sucks to fight you. Just uppercut when she goes against the wall, starts her charge move or goes to punch the wall to make it rain rocks. Get in quick hits as she starts a regular attack, then back away. Try to avoid using your blast since if you get caught in hers it sucks. Mainly I just dash back and forth.
*Vs Tami* Like with Jazz, try to do most damage from the air since Tami's dangerous on the ground. When she starts charging her ice ball Uppercut/blast or attack (from behind). Dash past her as she floats along the ground. Either jump away or try to get behind her to attack if she goes for the chainsaw.
*Vs Shin* Sucks like fighting Cyan (yourself) does. Just chip away at her as she begins her attack, then back away to avoid being hit too. Given that she teleports to where you are frequently, you can pass time by jump/spinkick'ing, then do a blast as she gets close to you. Uppercut/Blast when she starts her nail shot/whip or if you can time it good off one of her teleports. Dash around to kill time otherwise.
*Vs Kz10* You'll mainly want to stay just outside her taser distance for this fight. Uppercut/Blast when she's in the corner getting ready to fire her gun. Try to avoid using standard attacks on the ground, instead wait for her to jump. If you're timing is really good, get behind her when she tasers and punch away. Since she aims during the first few moments of the attack you may need to use the double jump to stay above her while she commits to a direction. Dash around to kill time with her too.
*Vs Citadel* Straight forward fight. Use normal attacks/spinkicks on the weak point when you can line up for it. Use her blast attack when it's available. If you've already gotten the hang of her uppercut (which if you're here that's almost a given) then use it as you can too. Otherwise, just dodge dodge dodge.
*Vs Czarina* Really ugly fight mainly because of CZ's burst attack since it's treated as a hazard so your dash/blast won't stop it and it does crazy damage. Uppercut when she goes for her unicorn strike (the ground thingy that skitters over to where you are). Blast her when she makes it rain fire (be careful of her cancelling and then using the burst attack. Can uppercut her too when she makes it rain fire, though she'll usually cancel out of it which wastes valuable energy. Otherwise just use dashes here and there, and sneak a punch or two in while she winds up to attack (just don't be greedy cause you may get caught in a burst). Use the stunning crusher to get a moment if you get caught up in a bad situation.
Powerup wise, I usually get Cyan Power+ (like a must for any of the girls), then Dash+ and finally Special+. Lets her deal crazy damage with her aux attacks. Outfit wise, I get Dash+ first so I can burn even more aux attacks. Like any of the girls, Crusher+ also helps against CZ and the final boss.
Anyhow, that's what I do and I don't really see a need to change her much if any at all. *BONUS* Guess with all that up there I have 1/6th a strategy guide done too ^_^
|
|
zekk
CITIZEN
Posts: 24
|
RN
Jan 5, 2007 15:10:05 GMT -5
Post by zekk on Jan 5, 2007 15:10:05 GMT -5
I should try to figure out how to work the uppercut, but for me, Citadel was extremly easy. I'd chip off 2 hearts every time I got to the weak point. I beat it without losing a life. I have gotten to Czarina using cyan, which for me means that she's good. On a note, you need to list the effects dash has on character's aux, as I never bothered with it since I thought it might not do anything.(I'm having trouble with Cz using Kz as well, and Kz strikes me as one of the easier characters to play.) Shin does not have armor piercing attacks, and her normal attack is the best melee she has. Cyan, on the other hand has this whole arsenal of various punches to use (well, ah, 4. ). She shouldn't have to even hit large enemies 9 times, just do a 3 hit combo and boom, they're gone. Also, Cyan has levitation! What about slight defencive differences added in? I'd take it that If you did that, shin would be one of the lower ones and cyan would be second highest, and she's on the faster side too already, or at least the high jumping side. (tami has armor or something) I am playing on normal if that's a problem. Are those defencive deferences already added in? I seem to be taking a lot of damage with shin. (I'm probably just being reckless though) Also, about the credit reduction and bonus stages, can you place the credit reduction after you get money for bonus stages? just seems pointless right now since bonus stages give no money. On a side note, if you do shin's claw in the air right before you touch the ground she does half of the animation in air and half on the ground. Just looked cool.
|
|
|
RN
Jan 6, 2007 3:41:43 GMT -5
Post by Wade Monroe / MaelstormM on Jan 6, 2007 3:41:43 GMT -5
Direct Defense Moves * Cyan = Aux attacks make her invincible for a moment to bypass obstacles/attacks, but not hazards and smash baddies. (Aux) * Tami = Recovers from hits really quickly (Natural) * Shin = Barrier reduces damage by 75% and reduces stun time from most, but not all, attacks/hits. (Dash) * Kz10 = Riot Shield blocks most projectiles, but not all. (Dash)
-------------------
If you meant like taking more or less damage naturally, that's to much work for me on this game engine. Hoping as I refine the engine more and more I'll be able to do a slew of crazy stuff.
Things I have planned to try are: - Different size characters with varying hit detect zones (can see the basics of this with Terra in MMNG). - Combining the player and baddy operation and collision process into the same function. - Combining the special effect/player shots/baddy shots in the same function. - Make more RPG elements in the bigger games like leveling up, strength and toughness. - More effective level interactivity. Like having the ability to travel in reverse like in MMXN and multiple routes, but the loading speed of RN. Then add some destructable objects/doors/swimming/etc.
I'm hoping to use most of these in Czarina/Delia's game and Megaman Next 2's revision. Then you'll see different damage levels for characters after all that.
(Note: Due to my increasing hatred of making custom images, almost all future projects will be either 8bit or CG characters because #$&@#$& takes $(@&$ FOREVER making these @#$&( images.)
----------------------
Probably the 2nd or 3rd revision of the game I'll start reintroducing the bonus stages starting with Blazing Beat and Stinger Beat. Till then I probably won't get rid of the $$$ penalty unfortunately.
|
|
|
RN
Jan 6, 2007 12:10:15 GMT -5
Post by brickman on Jan 6, 2007 12:10:15 GMT -5
Shin IS stronger than Cyan. Period. She takes 25% damage for a few seconds when you press her dash button. Meaning you can last four times as much as long as you press it when they use anything you don't think you can dodge, and still much longer if you just wing it. She also has TWO ranged attacks, while Cyan has none, and the special attack is a strong attack in and of itself (and aimable). I think it actually does more damage per second than her melee attacks. She can also move while attacking, and only needs to connect for a fraction of the time that Cyan does to deal her damage (thus allowing her to actually dodge). She also runs faster and jumps higher than anyone else, unless I'm mistaken.
Anyways, on the specific bosses, yeah, Citadel is a cinch on Cyan. When the weak point is completely detatched from where the attacks are coming from the disadvantages of being melee and not being able to move while attacking melt away, as everyone is pretty much in the same situation in terms of how often they can hit it but Cyan does the most damage. And it doesn't take many successful aux attacks. I found Cz wasn't TOO bad for Cyan relative to the other characters, since she has two attacks which are also detached from her character (fire rain and the fire pillar) and a move that doesn't do damage but makes her stand still (healing). Between her high health and regeneration, doing a lot of damage is important there, and Cyan is good for that. You just have to learn to instantly recognize the burst and pheonix wave (that short range swipe of her staff that sends out the fire wave), and run away for those. The only problem is she can easily cancel all her moves. And I think Cz gives KZ exactly what's coming to her. KZ gets a free ride through most of the game (or as close as the game gets), but against Cz she is horrible. Her damage output is too low to cope with regeneration, a heal move, and eventually a move that functions as an instakill if you don't get off enough damage before it finishes. Your special attack is the only thing capable of really accomplishing anything (even point blank gun shots do little, and you can't afford to rely on grenades since you need to save your dash to absorb the homing fireballs and fire rain), so you'd better come with both the special outfit and the special upgrade, but at least for me that attack was almost untouched during the rest of the game as I found the main gun more effective almost everywhere (I only occasionally used the taser as an attack of opportunity), so you'll likely have to buy them specifically for Cz.
If I had to choose who really shines against Cz (on a relative scale--she kicks everyone's butt), I'd probably say Tami and Shin. Tami can do a lot of damage quickly with her chainsaw and it recharges automatically with the special upgrade without taking up the outfit slot, so when she gets to Cz the best strategy is to play just outside or on the edge of burst/pheonix wave range (though hopefully still within your regular attack range) until she starts a fire rain, a jump or shoots a fire pillar behind you, then seize the opportunity to unleash your chainsaw on her (in the case of jumping, hit her as she lands). The fact that shin can manouver and attack at the same time makes her very effective once you have the hang of all her attacks. You can also equip the special outfit for an infinite supply of a powerful aimable ranged attack, which is extra effective because Cz's AI will treat you as a melee character and try to get away from you instead of close like she does other ranged attackers, and you can use the whip while recharging. But the real advantage, of course, is the sheild--there is not one attack in Cz's repertoire that you can't see coming in time to activate the sheild, so you really can last 4 times as long as long as you don't spend it all too fast. You can even survive her first desperation move, the one where she jumps to the side and screams "It's over!" on most difficulty settings.
|
|
zekk
CITIZEN
Posts: 24
|
RN
Jan 6, 2007 14:46:58 GMT -5
Post by zekk on Jan 6, 2007 14:46:58 GMT -5
One a small note. While facing right I can dash right or left but facing left I can only dash left for cyans 3rd attack.
|
|
|
RN
Jan 7, 2007 3:20:10 GMT -5
Post by Wade Monroe / MaelstormM on Jan 7, 2007 3:20:10 GMT -5
- Hrmmm, more weird things to figure out... >.> Things were so much simpler back in atari's day. Up/Down/Left/Right and Red Button. - Ack! Thought that was already removed Arghhh... As for Cyan, the lil changes I think I'm gonna make are to make her base attacks use like 8 frames rather than 10 so she has a bit less downtime. And let her slide around while attacking on the ground while facing the same direction. Nothing super quick, but will help her keep distance better against oncoming enemies so she has more time to use her tier 2 hits. Hopefully this'll make her a little more user friendly to pick up and play as without investing tons of time.
|
|
|
RN
Jan 10, 2007 16:55:53 GMT -5
Post by brickman on Jan 10, 2007 16:55:53 GMT -5
Wait, you mean you thought you "already" removed the intended, documented effect of one of her most important upgrades? I don't remember you mentioning that you were going to change that (though come to think of it I think the upgrade was actually not working at all in the last build or two, I just forgot to mention it).
Out of curiosity, do Cyan's tier 2 attacks deal more damage than tier 1?
|
|
zekk
CITIZEN
Posts: 24
|
RN
Jan 10, 2007 19:53:38 GMT -5
Post by zekk on Jan 10, 2007 19:53:38 GMT -5
I believe he said yeah, they cause more damage, but I'm nor sure.
|
|