Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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MMXN
Mar 30, 2004 23:39:10 GMT -5
Post by Pineappler on Mar 30, 2004 23:39:10 GMT -5
Not lifebar, the weapons energy bar. Also, sent you the e-mail, I'll be working on that strat guide soon. Does "No spoilers" include the first two Fortress Bosses (I know it definitely applies to the 3rd and 4th)?
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MMXN
Mar 31, 2004 0:40:21 GMT -5
Post by Wade Monroe / MaelstormM on Mar 31, 2004 0:40:21 GMT -5
When doing the guide don't use any of the final bosses names. Even though many have already seen them, there's still millions out there that haven't (such as the bulk of the newgrounds community).
I guess I'm going to need to open up a new section on the site now like Gamefaqs ^_^
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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MMXN
Mar 31, 2004 1:00:19 GMT -5
Post by Pineappler on Mar 31, 2004 1:00:19 GMT -5
Understood. No boss names, just strategies for them. I'm working on it now, and I just remembered something. Now that you're (almost) done with the game, you might've finalized and decided which music was staying and which was leaving. Because I'm still curious which pieces. I recognize some, but I really like the Final Stage and Boss themes, but I don't know what they even are!
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MMXN
Mar 31, 2004 1:05:42 GMT -5
Post by Wade Monroe / MaelstormM on Mar 31, 2004 1:05:42 GMT -5
All of the songs you hear will remain in place for the Mega version (and at 32bit stereo sound ^_^) as well as a few more. I'll have a full soundtrack list posted in the info section when it's updated.
If I can remember the final songs correctly... - Final Stages 1 & 2 : Grandia 2 - Battle (Dreamcast) - Final Stages 3 & 4 : Lunar Silver Star Story - Final Boss - Final Boss Battles : Kingdom Hearts - Night of Fate (??) - Maverick Rematches : Megaman X5 - Final Stage - X/Zero's Final Boss : Trance [] Control - Atomic Dance Explosion - Delia's Final Boss : Guilty Gear X - Awe of She (Dizzy) - Plague's Final Boss : Devil May Cry - Nelo Angelo Battle - Sic/Sin's Final Boss : Static X - Burn to Burn
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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MMXN
Mar 31, 2004 1:23:15 GMT -5
Post by Pineappler on Mar 31, 2004 1:23:15 GMT -5
I KNEW I RECOGNIZED THE THEME FROM DELIA'S FINAL BOSS MATCH! That theme fits well, I'd say. Thanks for the Music listing.
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MMXN
Mar 31, 2004 14:00:15 GMT -5
Post by Wade Monroe / MaelstormM on Mar 31, 2004 14:00:15 GMT -5
Plague's game should be unlocked and working now.
I haven't had a chance to play through with it yet though (Sleepy sleep then off to work).
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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MMXN
Mar 31, 2004 17:30:28 GMT -5
Post by Pineappler on Mar 31, 2004 17:30:28 GMT -5
I played through it for ya! Great job again, and that, my friend, is a fiendish final boss... And it appears you implemented the Credits now.
EDIT: Oh, and you know that strange bug I pointed out earlier? I think it was an obfuscator error again. When I first played it and the bug occurred, I also had a listing of 0 for money and lives despite their actual values. Now on this play-thru with Plague, it didn't happen (I also could SEE my money and lives this time), so my guess is that the obfuscator fudged on that level.
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MMXN
Mar 31, 2004 18:21:33 GMT -5
Post by ConfusedNemesis on Mar 31, 2004 18:21:33 GMT -5
;D Worth the wait....I already beat Delia's game...on hard though..-_-; and I only know the location of 7 heart tanks.....I get the feeling that I getting 1-upped by Pineappler.......>_>; But I'm near beating X/Zero's story.....All in all...KICK*** GAME!!
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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MMXN
Mar 31, 2004 18:27:59 GMT -5
Post by Pineappler on Mar 31, 2004 18:27:59 GMT -5
If you tell me which Heart Tank you missed, I'll give you a very subtle hint which will not help unless you contemplate for 3 hours. The weaknesses are implemented, which are nice, though I'm annoyed at one particular weakness (Loco Leaper's), which really is a mean choice. Alas, I should switch to Zero to get past 2 Mavericks, for some reason X seems to be having much difficulty for me. Funny point, I continued from my save point right before Plague's final boss (what can I say? I like that tune a heck of a lot), and fought the boss. After winning, I died. When I paused later on, I had $50! Just thought it was funny that the Final Bosses would give you cash. And that boss was much harder than Delia's. In certain aspects, that is.
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MMXN
Mar 31, 2004 21:13:01 GMT -5
Post by ElecMan on Mar 31, 2004 21:13:01 GMT -5
Hey guys
Today I've beaten the game with X & Zero in Hard Mode, Great job Maelstormm!!! Congratulations for your job!!!
Now I will beat the game in HELL ON EARTH!!!
Also, Congratulations Pineapple for beat the Berserk Mode. Can you try the Hell on Earth?
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MMXN
Mar 31, 2004 21:23:32 GMT -5
Post by ness012345 on Mar 31, 2004 21:23:32 GMT -5
Can someone give me some tips with [4th Final Boss] while fighitng him with Zero?
(Edit by MaelstormM : Please avoid spoilers)
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MMXN
Mar 31, 2004 23:45:09 GMT -5
Post by Wade Monroe / MaelstormM on Mar 31, 2004 23:45:09 GMT -5
[glow=red,5,300]PLEASE AVOID SPOILERS[/glow] I've added the boss names to the list of blocked words for the time being just in case That aside, I forgot to mention a few other things that were tweaked when I added Plague's story to the mix... - There are ending credits now. You can't beat the game on normal though so you'll never be able to see'm. - If you clear Berserk or Hell on Earth you should a password to give to me to verify you beat the game so you can get your name on the scoreboard. - The bug in the racing levels should be fixed now.
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MMXN
Apr 1, 2004 11:05:27 GMT -5
Post by ConfusedNemesis on Apr 1, 2004 11:05:27 GMT -5
The heart tank that I missed is in the stage I AIN'T even gonna bother looking in...Harbor Serpent's.....I found the rest from SAFE exploring........not getting myself killed in other words.
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MMXN
Apr 1, 2004 11:46:17 GMT -5
Post by ness012345 on Apr 1, 2004 11:46:17 GMT -5
Scratch two games. Delia's final boss was probably the hardest, though Final Stage 4's boss was probably the easiest with her.
The hardest boss in X/Zero's game probably game from FB4, though using X it wasn't so bad, just was hell trying to get him there.
X/Zero's final boss was probably easier then Thunder Gull.
Sorry about the spoilers from earlier, I didn't think you would consider him a real spoiler since he doesen't really have anything to do with the game's storyline, other then an annoying as hell boss.
Anyways, Wade there is one thing I would like to say about MMXN that I really do not enjoy. It's the boss fights. To be blunt, I think they suck.
Unlike Megaman Next, where the bosses had a very nice stratagy to them, these bosses are just to...Random. 9/10 their just endurance matches. First person to depleate the other's health wins. There's no real need for dodging or any of the like, atleast on hard mode, and especialy during the final bosses, since alot of their attacks are instant deaths.
I dunno, I just wasn't impressed with the bosses in MMXN, I think they could have been alot better. If you toned down the Randomness, made them a little more stratigic, then they might be more fun. I dont really have any problem just standing and hacking through the 8 maverick bosses, the First Final Boss has a little stratagy involved, the second has almost none, the third is laughable.
The fourth final boss has SOME stratagy, atleast with Delia, but their just to random for my tastes.
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MMXN
Apr 1, 2004 13:16:39 GMT -5
Post by Wade Monroe / MaelstormM on Apr 1, 2004 13:16:39 GMT -5
ConfusedNemesis : To find the last heart tank safely, pick Plague and fly around... Or wait until the strategy guide(s) start coming out.
Ness : - <<Boggles>> All of the bosses in ALL of my games are random, MMN included. Some may have habits you can discern such as following your X/Y axis, but their attack timing and decisions are fully random. - On Normal and Hard, many of the fights do (rather, can) fall into a slugfest. It was the same in MMN. However those 2 modes won't get you any significant goodies or rewards beyond seeing the normal ending. Heck, if you try the slugfest routine on Hell on Earth you'd be lucky to even make it to a boss let alone beat them. Also the bosses become more aggressive with each step up, so you won't have as much time to pelt them before they act. Add to that the fact that your lifebar shrinks pretty fast when you only have 2 bars. Basically winning a slugfest under those conditions is practically impossible unless you focus on evading attacks, and is impossible against the story bosses. - Another thing that seems kinda foggy to me is your definition of strategy. If giving a boss a ridiculously powerful attack that you absolutely must dodge or take insane damage from (or be outright killed) makes it strategic like in the case of the 1st Final Boss, 4th Final Boss, and the story bosses then I can go back and increase the damage the other bosses do by 3x or 10x. - Also like MMN, this ones still a cross between a platformer, a twitch shooter, and a insane programmer. So lemme know when you complete Berserk & Hell on Earth ^_^
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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MMXN
Apr 1, 2004 16:39:59 GMT -5
Post by Pineappler on Apr 1, 2004 16:39:59 GMT -5
Oooo, HS. Here's my cryptic clue, and it's the hardest one! "Look out below!" Mwahahaha!
To be honest, Fortress 4's boss was much easier for me with X, Zero, and Plague, because Delia's abilities have limits that said three don't have. Though it heavily depends on the difficulty.
As for X/Zero's final boss, I'd like to see you call him easy on Berserk difficulty. I've yet to remove more than 3 life bars from him. So, I quit that and am now finishing up Hell on Earth with Delia. Mwahahaha, soon, I shall claim yet another title!
----------EDIT----------- Y'know, I've pondered for a while, and decided that foolishly attempting to try Hell on Earth mode was stupid. So, from this point on, I shall no longer try to beat Hell on Earth.
Why?
[glow=orange,6,300]BECAUSE VICTORY IS MINE!!![/glow]
Such a great game, and quite difficult, but I reign victorious! Hell on Earth has officially been beaten by someone! By me, this April 1st (no, this isn't a joke), at 5:45 PM! Sure was a lot harder than Berserk was, that's for sure.
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MMXN
Apr 1, 2004 18:51:04 GMT -5
Post by ness012345 on Apr 1, 2004 18:51:04 GMT -5
Don't get me wrong Wade, I do like MMXN.
It's just that to me, the bosses seem less stratigic then in Megaman Next. In MMN, they all had attacks that actualy had a sort of set pattern to them, and a trick to dodging them. The Bosses in MMXN just kinda throw everything at you at once, without really putting much stratagy into dodging other then dashing and jumping like mad. Final Boss 1 was pretty good stratagy wise, as it had a small number of attacks, wasn't frantic, and each had a trick to defeating them.
Final Boss 2 was basicly stand in the middle, and dash away when it's nose shot forward or it's eyes glowed yellow.
Final Boss 3 was pretty much a slug fest. Stand in front of him, and 8/10 of his attacks miss.
Final Boss 4 had okay stratagy. I had to use more with Delia, but even then...
I had alot of fun with X/Zero's final boss, he reminded me of some of the PSX Megamans, where the bosses had charge animations befor they unleashed their attacks.
Delia's boss was to random for my tastes.
I dunno. To me a boss fight should be both stragic and challenging, but in MMXN, all the boss fights say to me is frantic button masher/dash like little girl. The Maverick Bosses were okay. Thunder Gull being my favorite still. Like I said, I have a weird taste in Boss fights, and the fights in MMXN just weren't all that thrilling to me. I guess to me they were repetitive and boring. Each fight being similar to the last. You went a little to far with the onslaught of enemy attacks. There's no real slow down in the fight, even if it is a final boss, there's always some lack of franticness in them. But yours, it's just a constant frantic fire of bullets everywhere.
I also kinda wished you used the HP system from MMN, I didn't really like how you take damage for as long as your in contact with a bullet. It made some attacks overly powerful, and put characters like X out of buisness, especialy since your energy is drained while you take damage.
It's a good game Wade, don't get me wrong. I'm really impressed with the ammount of programming you put into it, I just think it could have been executed a bit better. But then again, you are using Flash (It is flash isn't it?), and it's not exactly the greatest thing to create games with.
But thats just my 2 cents.
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MMXN
Apr 1, 2004 20:49:59 GMT -5
Post by ElecMan on Apr 1, 2004 20:49:59 GMT -5
Oooo, HS. Here's my cryptic clue, and it's the hardest one! "Look out below!" Mwahahaha! To be honest, Fortress 4's boss was much easier for me with X, Zero, and Plague, because Delia's abilities have limits that said three don't have. Though it heavily depends on the difficulty. As for X/Zero's final boss, I'd like to see you call him easy on Berserk difficulty. I've yet to remove more than 3 life bars from him. So, I quit that and am now finishing up Hell on Earth with Delia. Mwahahaha, soon, I shall claim yet another title! ----------EDIT----------- Y'know, I've pondered for a while, and decided that foolishly attempting to try Hell on Earth mode was stupid. So, from this point on, I shall no longer try to beat Hell on Earth. Why? [glow=orange,6,300]BECAUSE VICTORY IS MINE!!![/glow] Such a great game, and quite difficult, but I reign victorious! Hell on Earth has officially been beaten by someone! By me, this April 1st (no, this isn't a joke), at 5:45 PM! Sure was a lot harder than Berserk was, that's for sure. I will be the second guy in beat the game in Hell on Earth I'm playing with Plague, and I'm in the Final Stage 4.
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MMXN
Apr 2, 2004 2:03:18 GMT -5
Post by Wade Monroe / MaelstormM on Apr 2, 2004 2:03:18 GMT -5
SiC/SiN's game's almost ready ^_^ - I've changed the shield-like abilities (X's Frost Shield, Zero's Blade Barrier, and SiC's Flame Zone) so they deal constant damage. I'm probably going to end up increasing the energy cost to use'm due to that. - Has anyone tried the bike levels after I attempted to fix the double death bug? - Another question is should I make 4 separate save files? One for each game, rather than just 1 save file? And is anyone having any probs with the save game feature? --------======<>======--------- - To make PineAppler's clue a wee bit easier, It involves the scrolling blocks. - Ness : I have an ideal of what your saying, but some things still aren't clear. A frantic battle pace doesn't make it not strategic. It seems like you don't like the "Twitch Shooter" aspect in the mix. Just think of megaman games being fused with Gigawing... images.google.com/images?hl=en&lr=&ie=UTF-8&oe=UTF-8&q=gigawing
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MMXN
Apr 2, 2004 8:52:00 GMT -5
Post by ness012345 on Apr 2, 2004 8:52:00 GMT -5
Biker Bug=Fixed. Thanks Wade, that bug was getting on my last nerve.
I've had no problems with the save file, but it would be kinda cool to have a different save file for each game.
I came up with an example of how I like my boss fights. One word: Contra.
How the boss has a set pattern, yet it's still frantic, yet beatable without being killed, yet still insanely difficult. I guess it's somewhere like that. Or like in the other Megaman X games, where the boss has only a handful of attacks, yet is still tough. It's hard to explain. I mean, I like your bosses, I just don't like the way their executed is all. If you maybe slowed the pace down a little more, kidna like how they are in the Boss Re-fights (Even though thats from lag on high-quality with the firey backgrounds), I wouldn't be having this conversation.
ANWAYS, It's still a very good game. And blows that crap which is Megaman 21XX out of the water.
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MMXN
Apr 2, 2004 22:36:35 GMT -5
Post by ElecMan on Apr 2, 2004 22:36:35 GMT -5
WOO HOO!!! ;D
I'm the second guy on beating the game in Hell on Earth Difficult, I've beaten it with Plague, and Maelstormm:
1.Do I must give you the code for beating Hell on Earth?
2. In Maverick Rematch Stage, the stage is a bit slow. Could you turn up the speed?
3. Can I make a Boss Stategy Guide for X, Zero and Plague?
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MMXN
Apr 2, 2004 23:34:01 GMT -5
Post by Wade Monroe / MaelstormM on Apr 2, 2004 23:34:01 GMT -5
- More bugs and AI prob's fixed. When I get off work it'll be uploaded...
ElecMan : - Yeah, I need the password it gives you to list you on the victor's page when it's opened. - The thing about the speed in the final stages, and maverick rematches is that it's due to the sheer size of the game takes its toll at that point. I'm still working on ways to simplify it so the entire thing runs faster. - Sure, I don't mind if you do a strategy guide. Just avoid the final & story boss names.
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MMXN
Apr 3, 2004 0:17:08 GMT -5
Post by ness012345 on Apr 3, 2004 0:17:08 GMT -5
Plague's game=Done.
Plague is by far my favorite character now. Though I think his Trance form is overly powreful. Using it and a Energy Recharge item I was able to take down FS4's boss in a few seconds without a single hit.
And the final boss, while cool looking, was easy as hell with his Trance form. He starts out slow, but later on he packs one hell of a punch.
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MMXN
Apr 3, 2004 1:21:47 GMT -5
Post by ElecMan on Apr 3, 2004 1:21:47 GMT -5
- More bugs and AI prob's fixed. When I get off work it'll be uploaded... ElecMan : - Yeah, I need the password it gives you to list you on the victor's page when it's opened. - The thing about the speed in the final stages, and maverick rematches is that it's due to the sheer size of the game takes its toll at that point. I'm still working on ways to simplify it so the entire thing runs faster. - Sure, I don't mind if you do a strategy guide. Just avoid the final & story boss names. Yeah, I will give you the code from PM Okay, I understand about the speed I think I will the Boss Strategy Guide in the morning, and... Will you upload the Mastery Mode and the codes to fight the hidden bosses?
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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MMXN
Apr 3, 2004 7:46:11 GMT -5
Post by Pineappler on Apr 3, 2004 7:46:11 GMT -5
The last 2 Final Bosses & the Story Bosses aren't available public yet. I just post those messages to give a little status update for all. You'll just have to fight your way to them in the final release for each story. Cheat-wise you can earn the following things.... [glow=blue,2,300]<<<<[ TOTAL ANNIHILATION ]>>>>[/glow] You can earn the secret endings by beating/surviving against the 2 hidden bosses. Even if you die (and you will repeatedly) you'll still see some good scenes ^_^ I'll also post the names of those who can bring down these 2 god-like bosses. [glow=red,2,300]<<<<[ HELL ON EARTH ]>>>>[/glow] Aside from my undisputed respect and fear, you get 'Mastery Mode', which is basically a stage select where you can goto any point in the game with any character or difficulty. Also you can get your name on a scoreboard of sorts for clearing the "2nd" hardest mode. [glow=orange,2,300]<<<<[ BERSERK ]>>>>[/glow] You'll earn my respect for clearing this one and can get your name put on a list for clearing it. You'll also get the codes to unlock the 2 hidden boss fights from this one. Hence, though you may have beaten HoE, you technically can't be given the 2 hidden bosses if you haven't beaten Berserk difficulty itself, though you do get Mastery Mode. But if you beat HoE, then Berserk should be a piece of cake, no?
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