goldenblade
CITIZEN
*insert snotty title here*
Posts: 5
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MMXN
Jul 10, 2005 18:12:08 GMT -5
Post by goldenblade on Jul 10, 2005 18:12:08 GMT -5
thanks, that helps. I have flash, but i don't know action script, so i couldnt make games with it. I've been learning though.
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MMXN
Jul 11, 2005 15:54:07 GMT -5
Post by FanZ26 on Jul 11, 2005 15:54:07 GMT -5
So about where on your list of priorities does finishing the extras of this game fall? I mean, maybe it'd help your workload if you finished one project before moving on to the next. just a thought.
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MMXN
Jul 12, 2005 17:05:50 GMT -5
Post by Wade Monroe / MaelstormM on Jul 12, 2005 17:05:50 GMT -5
Not very high, but it's still on there.
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MMXN
Jul 30, 2005 16:00:09 GMT -5
Post by dark ZERO on Jul 30, 2005 16:00:09 GMT -5
ummmmmmmmmmmmmmmmmm if you can,t it is okay buuuuuuuuuuuut may i have a a tiamat sprite sheet ( i dont care if i cant ok )
<< Sorry, me no give out sprite sheets. - Mael >>
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MMXN
Jul 30, 2005 18:36:08 GMT -5
Post by dark ZERO on Jul 30, 2005 18:36:08 GMT -5
okay i was gonna use for a comic but that,s ok i,l make my own cool dragon (that wont look like tiamat)
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MMXN
Sept 7, 2005 18:31:42 GMT -5
Post by WatcherCCG on Sept 7, 2005 18:31:42 GMT -5
Wade, we have a slight problem: most of the links on the MMN game page are broken, including the button pics. Also, you never did add the Max Buster Code to the home version. Now would be a good time to fix all that and put in the code. Broken links: Game Instructions, Strat Guides, button pictures I think the reason for that is due to the whole site-going-down-cuz-someone-botched-the-domain-payment-again thing. Just checked the links on the front page. They're all dead. I'll bet the other links in the oldest posts here need to be restored as well. Better get crackin', Wade.
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MMXN
Sept 7, 2005 22:41:16 GMT -5
Post by Wade Monroe / MaelstormM on Sept 7, 2005 22:41:16 GMT -5
Links on the front page of this thread should be fixed.
Nothing to do with hostonce botching my credit card payment for a third time. It was caused when I updated the site and moved MMXN out of RA:Legends folder and into it's own folder in the Games section.
Quick fix ^_^
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MMXN
Sept 7, 2005 22:53:43 GMT -5
Post by WatcherCCG on Sept 7, 2005 22:53:43 GMT -5
Okay, but where's the widescreen version? Also, the MMN links need fixing as well, especially your strategy guide, which is totally inaccessible at this time.
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MMXN
Sept 7, 2005 23:25:48 GMT -5
Post by Wade Monroe / MaelstormM on Sept 7, 2005 23:25:48 GMT -5
I'm a human not a machine.... have mercy.
Anyhow, MMN's link should be corrected on it's thread and I added the strategy guide URL to it. Can't do a better fix till I get home from work tomorrow morning.
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MMXN
Oct 30, 2005 17:28:38 GMT -5
Post by brickman on Oct 30, 2005 17:28:38 GMT -5
I just beat HOE with X and Zero. I was actually surprised with the difficulty--I expected everything to be monumentally difficult, and with a few exceptions most of it was just a little bit harder. The only things that took as much of a jump as I expected were two or three of the mavericks (and the only one of those that I really hit a wall on was Terra drake), fusion drake (surprise!), and maybe, MAYBE Vile (although I think Berserk mode Game jumpers with sic and sin seemed harder). I was able to do the whole thing today. I only even needed healing items on three levels (terra drake, fusion drake and vile, and two of those you usually need them on anyways). The mavericks took a lot more effort, but the fortress bosses and vile just demanded more skillful and defensive versions of my normal strategy (with nomal being berserk, of course), and maverick rematches seemed even MORE pathetic than they usually do. I'm not saying it was easy, just. . . not as much harder as I expected. Guess thats a problem I won't be having with Roll Next.
What was dissapointingly easy were the "bonus" levels. I know they were supposed to be there as a "bonus" to have some fun and sweep up any upgrades you don't have yet, but I think they would have been better if they also doubled as a challenge on berserk and HOE (or at least HOE). I didn't even lose half a bar. I was actually expecting the decreasing health bar to catch up with me on this mode and make the jetcycle a challenge, but it didn't come close. And I'm not even sure if I got hit once on the chase at the end.
Now I'm going to try it as Delia. This one might be a lot harder, since I can't switch to a range fighter when I need one, but she's got the least difficult final boss and an attack style suited to all four fortress guardians so I should be okay. Or maybe first I'll toy around with the new cheat I got at the end. To be honest I sorta figured out what it was from the strategy guide's boss coverages, but that doesn't make it less cool. edit: after playing with the new toy, I think it really, really needed a button to grab all/lose all heart containers and boss abilities (more the second than the first) so you can switch difficulty levels without having to replay all 8 maverick stages (or at least fights) and you can still use it if you start a new game.
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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MMXN
Nov 5, 2005 15:04:44 GMT -5
Post by Pineappler on Nov 5, 2005 15:04:44 GMT -5
Congratulations on your accomplishment, brickman! You have joined the ranks of those who have completed HoE, and that's no easy feat, even if it seems easy in practice. Good luck with your next pursuit. I found Delia's to be fine and dandy to complete. The bonus levels are kinda simple in concept in the long run, and really, difficulty has little effect on them except that you have little health. And a skilled rider should know how to avoid damage. Took no damage as Delia, myself. I like that suggestion for Mastery Mode. For starters, it'd be useful for trying the different parts with and without various items and stuff. But, in the long run, it's a quick trip for the most part, and usually, I rarely change difficulty, but for those that do, it seems to be not bad of an idea. What do you think, Wade?
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MMXN
Nov 5, 2005 18:34:44 GMT -5
Post by brickman on Nov 5, 2005 18:34:44 GMT -5
Yeah, I started Delia today. Even moreso than with X&Zero, I have the feeling that the 8 maverick stages are getting a bigger difficulty boost than the fortress and final ones. I've already used mastery mode to beat tiamat on HOE without heals (and out of curisoty about how much of a difference those wide swipes make I tried it with zero too, but can't remember if I won), but I needed two heal items and three runs through the level to beat terra drake and still need tsunami drake and loco leaper. It seems that Harbor serpent is almost always the entry in this game--no matter who I pick or what difficulty harbor serpent without powerups seems easier than any of the others without powerups, even ram knight for X. But this time the ice sheild was getting to me so I decided to make it interesting and use volcano drake as an entry. He was surprisingly not as difficult. As a side note, for some reason even though I know its supposed to be smaller my energy bar seems to be exactly as long as it is in berserk, except maybe at the beginning when I could only do one omnistrike. While I'm sure I'll see delia through, I still don't want to think about Plague or Sic&Sin just now (actually, its just the game jumpers that make me worry about S&S, but plague is probably going to get his ass kicked all over).
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Exidus
CITIZEN
Evaunits ride great yiths?
Posts: 718
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MMXN
Nov 5, 2005 21:36:09 GMT -5
Post by Exidus on Nov 5, 2005 21:36:09 GMT -5
Yeah, Plague's boss is really gay and the game jumpers are just as bad. Speaking of that, I only beat the game on Beserk. I never beat on HoE for some reason. Most of got bored of playing or something.
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MMXN
Nov 6, 2005 13:18:03 GMT -5
Post by brickman on Nov 6, 2005 13:18:03 GMT -5
Well, I just finished Delia. The anti-melee mavericks (tsunami, terra and leaper) were a lot tougher (as I expected), and Fusion drake wasn't quite the pushovers I expected either (mostly because I had to rely entirely on normal attacks and because he has that annoying tendency to throw out an ice blast right before charging for fusion beam), and if I hadn't slipped up when she was already in the red I would have done Tiamat without any powerups (I assumed she wasn't going to throw all three explosive shots and let the first two trap me). But I can't picture doing the game jumpers on HoE since they EACH get the extra three bars instead of just one set of three like the other bosses. And of course Bahamut on Hoe is scary. But I think I'll probably try S&S anyways. I mean, so far I've seen that the mavericks are getting the biggest difficulty boost, and those two can definitely cream the mavericks.
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MMXN
Nov 12, 2005 19:10:29 GMT -5
Post by brickman on Nov 12, 2005 19:10:29 GMT -5
Hmm, not quite sure if it counts as a double post if you do it a week later and because of another accomplishment, it probably varies by forum, but. . . I just destroyed bahamut and ended my third HOE run with plague. This one seemed to be a bit more like what I expected in terms of difficulty--it started not too hard with the range-friendly mavericks and his leg up on the money flow with an upgrade going into the first level, but as I started running out of bosses it became harder, and of course that topped out on the last three--terra drake (again), tsunami drake (again), and the surprise third toughie: gorillon! That big ape does not agree with ranged fighters, and the dual swords do you more harm than good if you try to use them because it stops you from moving. I tried going in close of course, both with blaster and swords, and got my butt kicked, so eventually I beat him at medium range. The two major drakes are always hard, and I had to repeat those levels many times, but having a ranged weapon helps for avoiding their powermoves, and by then blight fusion was working at almost full. The first two fortress bosses were as easy as ever, although I found some bugginess with trying to use fusion for max damage on rangda bangda ex. Goliath armor was tough but beatable, and fusion drake was the most lethal I've ever seen him. Bahamut wasn't nearly as nasty as he seems, once you know what you're doing, but was strong enough to give some real satisfaction from beating him. Overall, this one was a bit more balanced than the previous two in terms of how much each area was harder than other difficulty levels, because there wasn't a melee fighter to switch to for the fortress levels or range-unfriendly bosses. I like plague a lot more now, he now feels like the powerful and versatile character he was made to feel like, juggling blaster, sword and fusion attacks as the situation dictated, and he really felt cool during the late fortress levels. I guess playing the guy who has both range, melee and super attacks all at once but attacks slower than all the others really forces you to master him. All that's left now is sic and sin, and some nice mastery mode setups. As a side note, I'm almost positive the truck is bigger in the bonus stage than the final boss.
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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MMXN
Nov 12, 2005 19:31:40 GMT -5
Post by Pineappler on Nov 12, 2005 19:31:40 GMT -5
Gorillon is surprisingly tough. Because it was my second defeat on Delia, I wasn't prepared for his difficulty with the others. So much easier when you have Shot Cutter... Fusion doesn't work too well on Rangda Bangda, because although it does intense damage, it's about as useful as using Fusion for farming cash. Good luck with Sic and Sin. By the way, in the future, a tip... it's understandable what you did, but the usual strategy we use is the edit/bump. Add a horizontal break into your old post, edit in your new post, and then post a new post in the thread and then delete it immediately. This leaves no double post, but bumps the thread up and marks it as having new info.
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MMXN
Nov 14, 2005 17:29:47 GMT -5
Post by WatcherCCG on Nov 14, 2005 17:29:47 GMT -5
I do something a little more effort-efficient: I copy the old post, add the new text, then delete the old post and repost with all the combined text. It's faster that way.
And good luck on HoE. I still don't know how I managed to beat ALL the bosses with EVERYONE on that difficulty. @_@
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MMXN
Dec 9, 2005 13:04:20 GMT -5
Post by omniuniverse on Dec 9, 2005 13:04:20 GMT -5
It´s a great game.It´s a shame that there isn´t an ultimate armor or something.One question.In the instructions says there is an total anilattion mode but i can´t find it.I already beat every single difficult mode.Where the hell is it ???I hope you continue your great work ,Wade.Oh,yes,it will be great that you replace those Zero's saber waves for some thecniques that he has on the Megaman X games.We can't use a single attack without spending energy and we can´t save it for the real hard bosses(the energy).If Megaman is alive,i wonder what happen to Bass.Don´t say that Volgon killed him.Bass has that enourmous Tyrant buster and his super-strenght when he is using Treble with the Power and Force relics.Probably,with that new power he is stronger than Megaman and his final buster.
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MMXN
Dec 9, 2005 18:31:06 GMT -5
Post by brickman on Dec 9, 2005 18:31:06 GMT -5
Why do you need to save energy? First of all, it regenerates, and at a fairly fast rate, so you'll always be at full energy when you reach a boss. And second, it doesn't really DO much for zero. Aside from the occasional blitz, which is extremely wasteful and useless against bosses, all his energy does is make him damage enemies slightly faster with his swipes, and occasionally throw up a sword barrier to do it even a bit faster though I don't think its efficient. Basically, your energy bar for zero means a bit of extra damage for doing what you already would have, unlike the others. It isn't even a huge increase, only an extra point for every 6 point attack (I think), and even without it zero's saber damages stuff faster than any other primary attack in the game. And the reason he only gets swipes is balance and simplicity, though if you notice he can perform three-hit combos that do more damage than otherwise while on the ground.
And as an update to my HoE runs: I shot through with Sic and Sin, and let myself enjoy it, but when I got to the final boss the lag was so bad it was almost unplayable. I definitely know which boss was coded last. My computer can run Half Life 2 with decent settings at a good framerate, but the game jumpers lagged it beyond belief. And while some characters may benifit from the slowdown, it kills any chance of getting a lot of attacking done with sin, and I can't picture doing that with sic when they have that much health. So I gave up and went to messing with Roll Next, and eventually when my cookies got cleared so did that save data. I probably won't try it again for quite a while.
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MMXN
Dec 10, 2005 1:25:37 GMT -5
Post by Wade Monroe / MaelstormM on Dec 10, 2005 1:25:37 GMT -5
Total Annihilation is reserved for when you take on the hidden bosses.
Sorry about the lag in the later parts. Once it makes the transfer to the new engine all that should go away.
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MMXN
Dec 10, 2005 17:29:04 GMT -5
Post by WatcherCCG on Dec 10, 2005 17:29:04 GMT -5
Just out of curiousity, has anyone ELSE tried to kill all the bosses with everyone on HoE? I can't be THAT 1337, can I? Surely at least Wade and Mantis have done it as well! XD
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Pineappler
CITIZEN
Ultrasound Graphics Synthesis
The Little Dowser General
Posts: 2,286
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MMXN
Dec 10, 2005 21:23:32 GMT -5
Post by Pineappler on Dec 10, 2005 21:23:32 GMT -5
If by done it you mean completed the task back in May April 2004, yes.
Heh... was just scrolling back through the archives of this thread. I was born unto this forum from this thread, back in the late developments in the game. Circumstances pending, I may forgo my oath to be the first to beat the hidden bosses when they're released (which will of course wait until Roll Next is complete). And, then there's the quote from April 4th, 2004, 3 days after I beat HoE in the #1 spot with Delia...
Ah, the memories of that. It's almost inspiring. Just you wait, Wade. You've got the platformer of extreme coming in your direction. Definitely something to look out for and enjoy...
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MMXN
Dec 10, 2005 22:45:22 GMT -5
Post by WatcherCCG on Dec 10, 2005 22:45:22 GMT -5
I get the feeling I don't want to even waste my time with your games, Mantis: I may like 'em style-wise, but they're probably gonna be even worse in difficulty than WADE'S stuff!
BTW who's the dame in the av?
§ Would rather not clutter a thread of one of Wade's games with too much info on my own game, ergo, I edit. Once we get more developed, I'll probably host my own thread somewheres. You shouldn't avoid the games, the difficulty of the normal and EX games should be just your style. It's the Extra Stage you'd have to worry about. § -SM
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MMXN
Mar 4, 2006 1:22:20 GMT -5
Post by unknown on Mar 4, 2006 1:22:20 GMT -5
I LOVE this game! woot 11 years of x! ;D
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MMXN
Mar 23, 2006 20:43:28 GMT -5
Post by PlagueNeo on Mar 23, 2006 20:43:28 GMT -5
great game 7.5/10
the cheat codes are too hard to get. why cant we just get the codes when we beat it on any difficulty? i hope you make another. you have too. maybe add armor capsules?
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